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Celtic/Scandinavian inspired 2h sword (need Critiques)

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Trevor polycounter lvl 4
This project spiraled from a screw around 3d model in the middle of the night to what it is now. I decided to work on how my textures read. I believe this is called material definition but im not quite sure.
The aim is to get metal that is not too worn and beat up but also not recently polished and of course worn leather.
Im a little befuddled on the diffuse metal. I dont know whether to go with less diffuse contrast and let my specular do most of the work or let my normal map speak a little more and not worry about the diffuse.
Currently Im planning for this to go into the Skyrim game engine if all works out.
Any thoughts would be much appreciated!

Thanks!
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