Thank you all to everyone who contacted me with interest in this job. I received many replies to this commission and it took me a bit to get through them all. This is an extremely talented community but after much deliberation I have found someone to take the job. My intent was to respond to everyone individually but new…
When modeling stuff in Maya,my most frequent tool is the spilt polygon tool,Autodesk later changed it to the interactive spilt polygon tool.I love using this tool but I would love it if one can say create a four sided square on say the face of a cube without conecting to any of the sourrounding vertices/edges.kinda like…
Hello everyone, i am Benoit, this is the first time i post here beside i am a long time admirer of the works featured in this forum. At last i decided to jump in the water and to send you some images to ask feedback and improve the work. Here is the shoot (i hope explicit) i made of my paris hilton model in Blender:…
I have a rig made for my models body, but I want to use Blend shapes for the face, I also want to add a few more detailed parts to the model ( outer eye level and a few bits that did'nt stick right) Can anyone send me in the right direction here?
Hi, I'm currently trying to make an easy highpoly model from a lowpoly just by adding some bevels on hard edges for a game asset. As I tried it I encountered a whole new problem I can't find any information on in the forum. Pictures are easier than trying to describe it. The Bevel Tool offsets the faces until a fractional…
This is my first post here but I've been following a lot of the threads here with awe. My question though is it possible (and if it is how?) to allow faces to have multiple MatIDs in max? What I mean by this is say I have 1 base "skin" texture and I want to apply a sleeve or chest to the model, so I then have a separate…
You can extract faces where you gonna place those instances . one face for each. Make them separate object to parent instanced object too. A kind of old way. Or you can use geometry nodes . Extract a curve from an edge loop and use that curve to distribute points on it: "curve to points" node . Then "instance on points"…
Hi, Eurocom, the developers of GoldenEye Reloaded, Dead Space Extraction and Disney Universe have a permanent, full-time position available for a 3D Artist (Character Face and Head Specialist) at our game development studio in Derby, UK. *Please Note: candidates will need to currently have authorization to work in the…
Hi everyone and happy new year. Recently I have encountered a problem with some models in Blender (I use 2.82). When importing a model I have made in Sketchup, Blender "creates" these weird dark grey shapes on the model itself. I have gone back and forth between Blender and Sketchup to fix this - but nothing solves this.…
these are really cool, what about adding a little asymmetry? I think it would really add to their character if you introduced subtle inconsistancies here and there. I attended a lecture by Ed Hooks once, author of 'acting for animators' and he mentioned something interesting about how people usually scan others faces from…