Hoping someone can lead me to a solution with a texture problem I'm having. From the attached jpg you see the substance texture on the left, the marmoset display in the middle and a uv checkerboard on the right. This is all on one uv map. I reached out to Marmoset initially but haven't heard back since...kind of…
3DVisLab is a Research lab at the University of Dundee. We work on a wide range of projects including 3D visualisation of remote environments - e.g. Sub-sea sites, Glaciers as well as medical imaging and other interesting stuff. We are expanding our horizons into VR and Game technology and need a few more people to come…
Hi All I am creating a cat burglar she will have a bag of swag and a lot more detail this is the initial sculpt and design. i feel like the arms are off but not 100% whats wrong maybe they are too rigid. i have also distorted the breasts and stomach to make her fit the clothing as she needs a bust and a slim waist. Any…
I need someone to help me expand my texturing pipeline. I hear these three are great tools, but do I need them all? Substance designer or just Ndo/DDO? What are the huge differences between them, It looks like substance designer is just for making the initial base texture? Or does it have PS like tools inside of it? I like…
Hi Polycount, This my first post here. Very nice to meet you! Here's is a character I've been working on for a class. The way he looks is inspired by Dragon Age Inquisition's aesthetics. Here's my initial design for him and notes: (some of it did get changed after critiques) WIP: Though the semester is over, I still want…
Is this possible? I've got 3 LODs, one of which has a texture. The other two haven't had their UVs laid out yet. Probably I should have UVed the initial model before making the LODs, but I didn't quite think that far ahead, as per usual. I'm wondering now whether it'd be possible to freeze the UVs on the existing model so…
Here's a concept machinery level I recently completed for UE4. All assets were initially modeled low poly (no hi-poly work or normal map bakes), normal maps and material ID maps were painted in nDo and 3D Coat, and final texturing was completed in Substance Designer 4. You can view the entire image sequence on my website,…
I am using Mari Indie to paint a canyon landscape, using the triplanar projection to apply the top, right and front textures to the model. The original mesh has the UVs applied from a top projection in Blender. Does Mari have a way to export the UVs generated with the triplanar projection, along with their associated…
Looking for strong 2d artist that has a good handle on color, the style is a fun 3d cartoonish spin of sorts :) Allot of time i have 3d renderings from within the engine to start from. Will be ongoing work but initially will be starting with promotional images, app icon concepts for release. We are a very small app…
For the contest, I'll be doing splash art of a spooky skin for Teemo, everyones favorite champion. Heres my initial concept sketch, which I will almost certainly be playing around with later. I want to have him in a dynamic static pose, with some unfortunate victim off-screen in the foreground trying to ward him off with…