I am using Mari Indie to paint a canyon landscape, using the triplanar projection to apply the top, right and front textures to the model. The original mesh has the UVs applied from a top projection in Blender.
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Does Mari have a way to export the UVs generated with the triplanar projection, along with their associated textures, so I can use them externally? Right now the export produces images all mapped to the top UV that was present when I initially imported the model.
Thanks
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