Is this possible? I've got 3 LODs, one of which has a texture. The other two haven't had their UVs laid out yet. Probably I should have UVed the initial model before making the LODs, but I didn't quite think that far ahead, as per usual. I'm wondering now whether it'd be possible to freeze the UVs on the existing model so that I can just snap the ones on the LODs to them without danger of messing everything up.
Is there a way to do this, or a better way to work?
Replies
It's not so much freezing, but hiding and selecting UV Maps by means of giving each UV Set it's own name......basically the same process in Max of LithUVmapper.
I've never encountered 'freezing' UV Maps, nor understand why that would be advantageous?