Here's a concept machinery level I recently completed for UE4. All assets were initially modeled low poly (no hi-poly work or normal map bakes), normal maps and material ID maps were painted in nDo and 3D Coat, and final texturing was completed in Substance Designer 4.
Nice. Only thing I noticed though is that in one of the screen shots, one of the tops of the dome structures look really clean compared to the rest of the environment. It stands out. Amazing overall job though.
Here's a link to a tutorial series outlining my texture workflow for this level. It's a 10 part series covering normal map techniques in nDo, material ID maps, and Substance Designer for layered materials. For the experienced viewers, the first video will provide a sufficient overview of the process. For those wanting more instruction, the remaining lessons are for you.
Thanks Glenn.I have been looking at your portfolio site, and a lot to be proud of on the site. cheers for the tutorial series, its guys like you that make the Internet what it is.
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Can you show us a little more about your workflow? Im kinda new into gameDev...
Cheers
Here's a link to a tutorial series outlining my texture workflow for this level. It's a 10 part series covering normal map techniques in nDo, material ID maps, and Substance Designer for layered materials. For the experienced viewers, the first video will provide a sufficient overview of the process. For those wanting more instruction, the remaining lessons are for you.
Enjoy! http://www.youtube.com/playlist?list=PLhETrb3DSTaW15pI9xcbCZqOmp0_t6ms3