Here is another model I'm building now. The concept is from Paul Richards, awesome guy. His site: www.autodestruct.com (if you don't know him you need to!) Reference: Renders: I'll switch these out with completed ones in a few days. Just wanted to see if I'm on the right track. So far, I am thinking the phone is too…
Hey guys. This is an old vespa/scooter model. This is a really old project for me which i'm trying to finish for few years. I'm working on my website right now, and wanted to finish this piece also. The lowpoly model is around 11k tris, uses 2k texture for main thing, and 512x256 for small alpha stuff. The last show…
Listen Humans! Here i want to show you my work for fun... I start do it because i like this crazy guy and he robat :P Gir. I think i will start Gir's model some later, if i have time. But for now i want doing Zim. That was: [ QUOTE ] Now he is 822 tris I do diffuse, normal, spec. [/ QUOTE ] That became: [ QUOTE ] pre-final…
Hello Polycount. I keep coming to these boards for inspiration and motivation. I graduated from school a few months ago and have been trying to get my first job in the industry... but randomly sending out my resume and reel hasn't paid off. So it's back to practicing and trying to get better. With that said - here's my…
Hey all, welp I just about finished up project of mine and school. I have to polish up a few things here and there, some spec maps, and some weird alpha plane edges. But I thought id show it off and if I forgot to show something with an image here its probably on my website, which I added a few new things too as well.…
Hello all, Considering to get used laptop, and wondering if it is suitable to use maya (8.0-8.5), and 3dsMax (9.0). Specs are... -Thinkpad T43 -Pentium M 2Ghz -1Gb Ram -80Gb HDD (5400rpm) -ATI Radeon x300 Particularly I am worrying about video card part as I've never used ATI line before... Thinking of doing light modeling…
So i've made a modular building with 2x 1024 texture sheets + normal/spec, and have about 40+ differint modular pieces, and now i want to import them in to UDK from 3ds max. my question is, do i have to export each individual piece one by one? or is there a way which i can export them all at once.(also i'm not quite sure…
in the same vein as Shiver136's thread - i was contemplating on buying a new pc, main thing was though - i am unfamilar with all the new specs (dual/quad core 64/32bti etc.) i wanted to make sure i would be buying a computer that could definitely run max, maya and mudbox... here's what i was thinking:…
BEVEL EVERYTHING SMOOTH EVERYTHING AT LEAST 3 OR 4 TIMES Gotta have the normal or bump map intensity at like 20 SPEC EVERYWHERE, gotta have that intensity at 20 too. Check board texture looks good on anything. Don't forget the lenses flare. And glow, don't forget glow. Oh and over use depth of field. Poser is the best app…
hi everyone Have been on working on this piece quite for a while. right now modelling, uving and basic lighting are done, and I've gotta texture (diffuse + spec, no normals) and probably re-light it a bit. Shots are post-processed here and there, I plan to render it out and replace one of the scenes in my reel; there's an…