Hey guys.
This is an old vespa/scooter model.
This is a really old project for me which i'm trying to finish for few years.
I'm working on my website right now, and wanted to finish this piece also.
The lowpoly model is around 11k tris, uses 2k texture for main thing, and 512x256 for small alpha stuff.
The last show showing texture progress, its 100% self ilumination material, diffuse only. I'm going to finish next small podium for it, and then to render all scene with normals/specs/diffuse.
Thanks for comments!
Replies
Nice clean and precise modelling, a great normal-map bake, and even just self-illuminated those textures look really nice - can't wait to see the "final presentation".
GoodJob! I would totally see some babe ridding that thing harhar!
ben
Good use of alphas on those tiny bars with the curl on the bottom end, but I see ppl modeling all these tiny details in their high poly that most often don't seem useable to me. :S
ae. I'm using vray render, its just a inverted box with deleted top for scene, dark grey material, GI lighting, and a top cast shading light for direct shadows.
CT007 Modeling wires was just for presentation, thought i baked ribcage thing into lowpoly.
00Zero I putted website of my gf untill i will have mine into portfolio, guess that wasnt great idea lol.
Thanks again!
go team!
Solid modeling and texture work
Keep up
Sometime Ilya I really wonder if you sleep at all