These Blender tutorials make use of its data transfer modifier either for fixing the normals after a boolean on curved surfaces or to shrinkwrap seamlessly objects on the curved surface of other objects https://www.youtube.com/watch?v=luFz5gzvM9s&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=6&t=0s…
Hey everyone When I export my UV'ed model from Maya and open in it Mari - I can't see the UV maps in the UV tab. I get no error when exporting nor importing into Mari. It's a fresh Mari installation with the latest update selecting the object makes no difference. *Selecting the object makes no difference. **Uv's are…
I have this very weird problem in max 2009, whenever I select the object and try and type in coordinates in the x,y,z boxes they are all zero and don't respond when I type in new values. This happens when trying to adjust the pivot too. It happens very randomly, I can be working for half an hour with a scene and then this…
hey, everyone I am having a issue with my model, Now from the program I exported it from it will only come in triangles and what I want to do is just make a spline with the mesh. If you understand what I mean What I want too do is select the whole edge of the object of mine without having to single select it all since its…
So i've finished my animations which include blend shapes for talking and now i'm exporting them but they won't get picked up by the exporter even though i have the option checked. i constantly get this error when exporting. The Morph Target object's controlling slider may not have been deleted. The morph target object :…
Hello. Let's say we have a model with two textures assigned to it: Now imagine this object is an apartment or a tree or something that will be copied several times in a scene and will be used in a game, Also the green texture will be used in some other object,Should this model use one texture 2D (which would be a texture…
Hi guys, need your help again. :poly136: Maya seems to have gone all wierd on me. Firstly the extrude option suddenly decided it was going to extrude each face...not connecting them when extruding. Now, when using the extract option to split up one object into 2, it decides not to split the object up but just to harden all…
Hi everyone, having an issue with dynamic shadow which is showing after lightbake. Trouble is the object (f1 car) is behind wall and directional light is not even hitting the car as shown by orange lines yet when light is baked the car is generating shadows too. Scene has lightprobes and all dynamic objects are set in…
So here I am, getting back into modeling after moving fully across the US (CA to NC), all I want to do is take my model from Wings and drop it into Maya for rigging and animation... Problem is these little artifacts in the shading. Well, no problem, I can just selectively fix those... (Of which there's usually one per…
Recently I've told not use GI renders when posting an update on a project. People have said that it does more bad than good. The lighting hides many details in the geometry of an object. So if I shouldn't be using Global Illumination/Skylight, how should I be lighting my WIP renders? Note that I'm not asking for a basic…