Hey, I'm more of a lurker but decided to post on the forums, because I think feedback will be very valuable in the process of learning for me. I am creating assets for a game that I'm working on, and I'm currently trying to learn to make modular assets properly. Please don't expect anything of super-high quality, I'm…
Oh noes, another noob question! So I am almost done with a set of modular pieces to create buildings and I made a few substances that I like to texture them. I just imported the pieces to Unity 5 and plugged everything to U5 standard shader, it looks great... But now I'm scratching my head trying to figure out how I could…
Hi everyone! First post here looking for feedback and ideas and to get more involved in the awesome community :smile: I'm currently working on a modular Sci-Fi shop front using the same decal and custom face normal workflow used for star citizen and I love it! At the moment I'm working using Seungjin Woo's concept for Star…
Hi folks, I tried to post in the original thread but it seems to have expired. http://www.polycount.com/forum/showthread.php?t=77539&highlight=modular+problem+seam I have a question though if anyone can help. It seems that the thread essentially boils down to (I think): use planes instead of cubes for tiles. I came to this…
I'm using Source because i have 5+ years of experience with it and honestly don't want to spend several weeks/months learning udk or crysis. [aka lazy ^_^] I'm using Alien swarm as its the only source game where a scifi-esque modular tileset makes any kind of sense. Some of the stuff i've done till now. brushwork section.…
Modular Sci-Fi Room that I made a couple of months ago for my end year project at HEAJ. I set myself the challenge of doing that from scratch in less than 20 days. So it's was a great experience to see what I can do on short deadline. No baking process, every normal map details were made in NDO (Only the bedsheet is…
Pipe entry/exit Base wall (holes for lights) and elevator track sections that tile together Base tile, 1/8 tile talle, 1/4 tile wide, used to break up layers between tiles Skirting Assets to create a modular border Simple Pieces that Instance to create stairs More Examples of modules working together Start/end and repeat…
While we're waiting for the GECK to drop, I've taken up a few projects to get back into 3D work. It's been a loooooong time. The Chinese Assault Rifle was notably absent from Fallout 4, and since nobody on Nexus had taken a serious stab at it, I figured I might try my hand. While I did sneak a peek at the high-poly model…
i have a business proposition for potential 3D artists. anyone interested in making modular apartment and industrial buildings with me? And then selling those asset packs on Unity, UDK, turbosquid. im perfectionist, so quality of assets will be high. it would be collaboration, and the reason i am asking, is because all…