I have a mesh that I've baked normals onto but when I export from Maya and import to MAX, the normals are universally hardened. I feel pretty confident that I'm exporting and importing with the correct boxes ticked? Also of note is that the engineering tools are designed for MAX 2012 so I'm stuck using MAX 2012 and Maya…
Hey all, Having an annoying issue occur and don't know how to shut it off. I'm building a scene in Maya and whenever I export an OBJ every texture in the scene gets exported with it. I have close to 50 duplicates of all these textures in different subfolders of my project now. I could ignore them but I'm a little OCD and…
Hey guys, I have been following a tutorial (don't remember which) and it said to change some settings in the ImportExport tab in ZBrush to avoid problems when exporting in the future. Now whenever I export my models into any external 3d package, they always get flipped (be it Maya, Topogun, etc.) I even tried GoZ with no…
I am using Mari Indie to paint a canyon landscape, using the triplanar projection to apply the top, right and front textures to the model. The original mesh has the UVs applied from a top projection in Blender. Does Mari have a way to export the UVs generated with the triplanar projection, along with their associated…
I have an issue where Modo exports FBX files like 10 times bigger as opposed to OBJ files which export out the same size I create my models in Modo. I have no idea how to fix this issue, and when I preview the mesh in something like Unreal 4 or Maya, it does turn out 10 times bigger than the mesh originally is in Modo. If…
Paragon characters won't export to a mesh + skeleton when I save them out as an FBX. the file contains only the skeleton. for textures the asset export option is not even showing - at least for the few character archives I've downloaded. i read that as a workaround you can bake out textures via a blueprint but I'm just…
Hi ! I'm creating a rigged character in Maya 2018, via Advanced Skeleton, meant to be exported to Unreal Engine. So far I have a complete rigged character with basic color textures, all I want for now is to export this into fbx for Unreal. But when I do so, I get plenty of errors : <div>The plug-in has found the following…
In the texture menu there is not an alpha map export option.. why? and how can I export the transparency I made by using the eraser tool in 3d coat? I haven't been able to find anything on this, and I feel like it's very simple, if not it certainly should be transparency is used often enough, right? thanks for reading
Anyone know if Blender 3D allows one to export to game formats like Quake 2's md2 or Quake 3's md3? Does this require a plug in? I can't find any information on exporting Blender models + animations into game-ready formats. Thanks
Is it possible for dDo to export maps in greyscale format? I've looked through the documentation and can't find an option for this. The only information I did find related to dDo 1 which was able to export greyscale maps.