Hey guys,
I have been following a tutorial (don't remember which) and it said to change some settings in the ImportExport tab in ZBrush to avoid problems when exporting in the future. Now whenever I export my models into any external 3d package, they always get flipped (be it Maya, Topogun, etc.) I even tried GoZ with no luck... Everything was working fine before that.
Here are my current settings:
Any help is appreciated!
Replies
eFlipX: Off
eFlipY: On
eFlipZ: On
That's the default for the export ones and it should work just fine in most situations. Same thing for the iFlip ones for import.