Hey guys i am a noob in CG world and have a hope to proceed a Job in the 3D film or game industry someday at least a freelancer.I am currently learning maya from Digital tutors and it seems ok.since i have only 3 years until my Student version runs out so i need to at least know 50% of the workflows to start working.from…
Here's my first entry into any 3d competition. I'll post sketches and progress of my work as I go. Just learning zbrush and Substance Painter and Designer at the moment and thought, what a great way to learn. Here goes nothing :) . The Backstory Somehow conceived between Orc and Human, this creature, without name or…
sup polycount. Here's a WIP I've been working on for the past week or so. A hulking, theropod berserker of sorts. References and concept are based around theropod dinosaurs like Allosaurus, Giganotosaurus and Ceratosaurus. However, he has some anthro anatomy in his design, especially the arms. I've been collecting plenty…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
Hey everyone! The contest theme seems really interesting and I've never made a creature before so I thought I'd give this a go and try something new. Looking forward to learning a lot and can't wait to see everyone's entries! For my idea, I tried looking up different mythological creatures to get inspiration. I came across…
model Hello all, properly excited to be joining this competition, my idea is based upon a fallen angel/Satan and mainly based upon the Darkness in Legend. Progress WIP to follow! *Story "Once long ago, before there was such a thing as time, the world was shrouded in darkness. Then came the splendor of light, bringing life…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Voteth was once a man, his true name lost to time. In a time long gone, he was raised as a royal bodyguard. In his youth he was assigned to protect a beautiful princess. Over time he grew to love her and she, him. Their love grew and they were happy. Time passed and the princess grew ill. Tragically, the illness overcame…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Hi people, I already published some stuff about this project on this forum, you can see the old thread here, but I decided to start a new thread with a selection of the best published images and some new ones. Full Blast is a top down ship shooter for iOS and Android devices. We are 2 persons involved on this project, me…