Hey Zerk, welcome to PC. The shock rifle seems a bit clunky and significantly lower rez than the target painter. No offence but its a tad boring in the barrel area. Adding some diagonal slits to dissapate the heat from the shot would be effective to add more visual interest while keeping the weapon consistant with its…
I am quite new to 3D and I am trying to model this quite basic fastening component as part of a larger model. I am trying to create a sort of blunt bullet shape, which is flat at one end. I also need to add a cutout section about half way up the mesh, with each of the interior faces flat, and the outer surface rounded.…
Hello everyone, I am new to Zbrush as I just picked the trial version up today. I am wanting to import a model that I created from Blender as an FBX and into ZBrush so I can sculpt the model. However, whenever I land the model up on the scene, I get weird missing pieces in the model which I can only suspect are the N-Gons.…
Hello everyone! New here, my friend recently introduced me to polycount to help improve my works. So here I go! This character was created for a school assignment (over 15 weeks with other assignments) which was to create a character for an existing 3D fighting game, which I chose Street Fighter V. I can tell I didn't hit…
Hello, I´ve won the CGTrader - Aliens in Space Challenge in the Portfolio Category. https://www.cgtrader.com/blog/cg-aliens-challenge-winners-announced All of my models are pretty low Poly and in the most cases they are fully rigged. I thought thats maybe interesting for you guys here. Here are the models: Alien Bust Low…
Hello, polycount people! This is my first topic here o:) I've just finished modeling the Samurai character. You can check out the full project on my Artstation: https://www.artstation.com/artwork/k4GQ8d The original concept is by Kati Sarin S. (https://www.artstation.com/artwork/3o1Grg) I've started it as an entry for the…
Update time. (again) Well, I kind of had to go back to basics on this one. The AS3 3D library I use got updated, and some of the new features were must-haves. So I had to go back and reprogram the viewer to take this into account. I made some other adjustments to increase flexibility. You can now specify the size of the…
I'm beginning work and I've got a host of learning to do from Maya to Zbrush, unity and some others. Anyways I wanted to post my first mesh based on a tutorial I'm following. The tutorial has been pretty good though I spent some time figuring out problems I noticed with the mesh after the tutorial (like the mirror geometry…
Hey guys I recently finished another Nuclear Dawn character, the Consortium Exo Trooper. I also created a showreel showcasing all 3 of the Nuclear Dawn characters that I have created so far. I changed the last character slightly based on the crits you guys gave . . thanks for that. You can download the reel below. High…
Hey all, I've been working on a low poly bus model for a couple of weeks and decided I'd post my progress here. It's loosely inspired by the bus in the 2003 game The Sims Bustin' Out. I've set myself a limit 5000 tris. I'm using Maya, Photoshop and eventually UE4 to render. Some reference images and research: The Sims…