Really awesome read if you've been 'talking the talk' of game engines since you were a kid. Have a read, reminisce, and let everyone know what you thought ;) http://www.maximumpc.com/print/7079 I can fondly remember wondering why I couldn't look up or down when playing Doom, but thought it was SO awesome my gun would…
Hi folks I am rigging a character for UDK and yesterday having 3/4 of the rig done I realized I messed up and it wont work,so learning twice and redoing it. So maya skin weights question. Can I transfer skin weights from my old model/rig to new? I exported them onto uv maps, no vertices have changed, just bone names and…
hello again, well at first i want to thank everybody for all the replys and crits (especially Jackablade) in the other threat of mine, i appreciate that very much and i think it gave me really a push forward... but also i'm at a point where i have the feeling that the more i pull and push the vertices of my new model the…
This happens in any application that I have tested it in. I can't figure out of its normal or not. Here is the scenario. I have a 512x2048 texture and a 10m x 30m polygon. I unwrap the polygon and then quantize it so that it fills then entire 0-1 UV space. This means the texture should be perfectly mapped to full texture…
Hi guys, I recently was looking for a way to animate splines in 3ds max the way zBrush curves are snake like sliding. To make it more easy, I left the "over a surface" aspect apart. I wanted something very easy to handle, yeah almost like in zBrush, but with keyframes. I found one script called Spline-rope…
Hello there, I am creating my first game character, so forgive me if this is a bit of an obvious question but I couldn't find the right resources. I am done with re-topology and am onto UV's, but I can't fit all the UV's to my UV square. Do I simply reduce the UV shells together as a whole to fit or selectively reduce UV…
I haven't modeled for many years and I've got Maya LT and I'm having a hard time figuring out why the grid obscures my work. It's not camera translation/clipping. I can still marquee select geometry and components when they're not visible. In the screenshot I used the front camera viewport to select all the geometry but…
Can someone explain me what can make that happen? Im baking with substance painter, model in maya... I've done the retopo of the high res and even if every vertice are on the high res model, those black edges still show up... Here is the problem: Here the low on the high res for baking: Here the low res: Here the high res:…
So what I'm trying to do is to replace Maya's "select vertices" (to t), "select faces"(to y), "select edges"(to u) Hotkeys with the ones from XSI. I cannot figure out how to "toggle selection", which would be the "S" key in XSI. I remember I had at least a written tutorial about how to do this, but I think there even was a…
Hello Polycount! Excited on registering here! Straightforward, I've got a question that is worrying me for about a time already. How do you mirror and overlap UV-island in the model. I mean straight in the editing mode (this is crucial in my situation). I know that you can join detach a part, unwrap same part, join as uv,…