Can someone explain me what can make that happen? Im baking with substance painter, model in maya... I've done the retopo of the high res and even if every vertice are on the high res model, those black edges still show up...
Here is the problem:
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Here the low on the high res for baking:
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Here the low res:
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Here the high res:
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I'm not that experienced with the baking and retopology stuffs... I used to reduce my high res and keep only the bevels but i try use the retopology tool of Maya and it worked well with a mask i've done. But for hard surface like a gun, i experience some difficulty to bake the bevels so i don't really know what i do wrong but well... maybe someone can clarify this
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It would be really appreciated
Thanks!
Replies
2. Do you have uv splits along the smoothing spits?
3. Do you have dilation/edge padding on the baked normal map?