Thanks @littleclaude! The detailed feedback is sincerely appreciated. Taking it piecemeal, some of your feedback hits right on areas I had planned out + gives me a lot of stellar ideas and I wanted to call them out & show where my mind is at: * "lived-in" details: I have a sitting area where the victim spent most his time…
I'm Reza Sohrabi. I have worked in the game industry since 2015. I can help to make and improve art style. Ability to work at AAA quality level Able to work in a variety of styles Capable of working from any amount of direction Environment design Props Character modeling Tiling textures High resolution sculpting…
Hi everyone, I tried making real time kid character. I started sculpting using a custom made base with zbrush. I used xyz skin alpha for hi poly model. I made UV map with UVlayout. Normal map/AO/Cavity etc. baking with marmoset. I used xyz polarize color texture, add color detail with substance painter also i create…
Hey Polycounters, I tried searching but couldn't find a similar thread on my issue. Basically, I uv'ed my model in uvLayout and re-imported it as an OBJ - but now I have this ugly seam/normal issue + weird banding combo: I'm not sure what to do, and feel like a stupid n00b again (it's been a long day). I've tried making…
My name is Alexander Cherevichenko, I'm 31 years. I'm from Russia. I'm looking a permanent remote work, just considering options for working in the office. Overall experience in CG 10 years, the last 3.5 years engaged in gaming graphics. My skills: – Modelling (Low-poly, High-poly) – Sculpting (Organics / Hard surface) –…
Hello Polycount! I've been working on this project for a while now and its finally done ! The low res version of my Bell ah viper i've done in hi res 2 years ago. My goal was to learn more about game assets making and texture workflow. I used Maya, as my modeling software, UvLayout for uvs, Xnormal to bake maps and Quixel…
Hello everyone! I wanted to create a throne room, but smaller.(haha) The concept is a throne room of a bugs society, that may live in your backyard! My main reference is A Bug's Life! A opened can would be the throne room, and the Throne itself would be made of little things found in that yard, like needles,thimble, matchs…
HI Yozora nice to know we have another XSI user here on Polycount your right there are very few of us, which is one of the reasons you should think really carefully before switching to it. The other thing to consider is now XSI has been bought out by Autodesk one of the 3 will surely have to go and i would bet its XSI.…
Think i found it! Your import: My import (this time using LEGACY option): They now are exactly same. As of yet, I can't see/find any stray verts.... :) So, the issue was the way my UVs are setup in Blender and which setting for import of those UVs in Substance. Before i was selecting 'Preserve UV tile layout' on import ,…
Hello, I've started 3d modelling a few months ago, while I've improved UVing still remains one of the biggest mystery to me. So I have a few basic questions - Is it neccessary to use a software dedicated to uv unwrapping (such as headus Uvlayout) or is blender enough? - Do I need to make as few uv islands as possible? if…