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How would you UV this? (and general questions about UVing)

Duckmamoll
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Hello,

I've started 3d modelling a few months ago, while I've improved UVing still remains one of the biggest mystery to me.
So I have a few basic questions
- Is it neccessary to use a software dedicated to uv unwrapping (such as headus Uvlayout) or is blender enough?
- Do I need to make as few uv islands as possible? if so how much stretching can I allow? or is it possible to have only a few (or even one) islands with no stretch?
- How would you unwrap this mesh? and is my unwrap for it correct?


 When unwrapping a mesh with a face inserted and extruded in it is it okay to make it a different island to not have stretching?


Thank you for reading :D

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