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Bell Ah Viper - Low Res

Hello Polycount!

I've been working on this project for a while now and its finally done !

The low res version of my Bell ah viper i've done in hi res 2 years ago.

My goal was to learn more about game assets making and texture workflow.
I used Maya, as my modeling software, UvLayout for uvs, Xnormal to bake maps and Quixel suite for texture.

I was looking to get around 50k tris. The final mesh is 53k ish tris.

I rendered it in Toolbag2

Hope you like it!

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yummBXz.jpg

Turntable: [ame]https://www.youtube.com/watch?v=nX2UvQBMiNE[/ame]


Follow me on my facebook page!
https://www.facebook.com/ArtofVincentVezina
www.vincentvezina.com
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