Hello Polycount!
I've been working on this project for a while now and its finally done !
The low res version of my Bell ah viper i've done in hi res 2 years ago.
My goal was to learn more about game assets making and texture workflow.
I used Maya, as my modeling software, UvLayout for uvs, Xnormal to bake maps and Quixel suite for texture.
I was looking to get around 50k tris. The final mesh is 53k ish tris.
I rendered it in Toolbag2
Hope you like it!
Turntable: [ame]
https://www.youtube.com/watch?v=nX2UvQBMiNE[/ame]
Follow me on my facebook page!
https://www.facebook.com/ArtofVincentVezinawww.vincentvezina.com