Greetings Polycounters, We are on the hunt for a talented Senior Character Artist. Be sure to send your resume and portfolio to jobs@phosphorgames.com Senior Character Artist Phosphor Games Studio is currently seeking a talented and experienced Character Artist to work on our exciting original iOS game. Applicants must…
Hey there guys! I'm finally back after that whole crazy wave of unlucky event that happened to me during the Mixamo contest. I decided to finally continue my character and it was kinda easier to start a new thread than asking to move the other one. (old thread link http://www.polycount.com/forum/showthread.php?t=102059 )…
Hello everyone I'm DT, I am Creative CG artist, and this will be my first contest submission, and for that i'm going to took you guys trough the overall process of creating Zane my main character design in Cartamania, you will find a small trailer in my Topic, for the other character design in the trailer they have the…
I'm doing soldier characters for my FYP at Stafford university. Part of this is finding out what makes a certain soldier character work as a character people can admire, want to play and really see as a hero sort of thing. So I have started this poll just to get some extra data on what polycount demographics see as a good…
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
https://www.artstation.com/artwork/04gzvV I've been working on this character off and on for a little while now. I spent a majority of the time in UE5 trying to achieve some great look dev. Aside from the wireframes, everything was captured in UE5. Polycount for the character is 64k tris, and the gun is 5.3k tris. There…
Way back at the Start of Sea of Thieves development, we were tasked with the Design brief that the characters should allow you to "Be the pirate you want to be"...no small feat, when every player will want something different when they hear that! To give us this ability, as Lead Character Artist, I spearheaded the…
Hey-hey poly people. I am working on a character in anime style. I am planning to make it look as hand drawn as possible, my direction for style is mostly "Jujutsu kaisen" and "Chainsaw Man" anime titles. A little bit about workflow: it is directionless now, so expect a massive amount of triangles on a screen.I do mostly…
Hi guys, I recently started with a personal character design project. Unfortunately I don´t really trust my docent´s feedback so I´m counting on you guys! ;) I´m working on 6 character concepts for a fictive, third person rpg. I want to simulate a "real" character design process which is why I need feedback on how to show…