Hey there guys!
I'm finally back after that whole crazy wave of unlucky event that happened to me during the Mixamo contest.
I decided to finally continue my character and it was kinda easier to start a new thread than asking to move the other one.
(old thread link
http://www.polycount.com/forum/showthread.php?t=102059 )
So for the lazy one here is the concept I was using by my friend Daniel levesque
Here is my final zbrush sculpt
Finally here is my normal map bake, still have some work to do on it
Comments and critics are more then welcome!!
Replies
I usually keep her mouth pretty straight but then I could change that in the rigging/posing phase for sure.
The hair is pretty ''placeholder'' for now. Once I will have my texture and alpha I will rework on them a lot, hard to do a great job without the alpha!
The corset you've made looks kind of loose tho. It makes the torso feel kind of floaty. I'd tighten that up a bit. In fact I think all of the straps should feel more compressed to the body.
The bag you've modeled is also a lot less interesting than the one in the concept. I guess I would put the time into making everything feel more worn in at this stage.
Keep up the good work.
thanks a lot for all the comment once again
@almighty I sure will finish her i dont want bad things to happen to me !!
@alexkola, i'm happy you say you like the face since a lot of people actually told me they very dislike it and that I need to work some more on them.
I will try to make the bags feel more worn out in the low rez version, thansk for the crits.
Anyway i'm just posting some VERY WIP image for now,
here is a little skin test i did In xoliul shader
And here a little screenshot of where i am right now in the texture.
You guys can shoot some crits like crazy i will make sure to read all of them.
Unfortunatly I wont be updating this thread for a good 2 weeks since after 2 years of hardwork I am FINALLY, taking some time off. So I will be enjoying myself in china .
Still as I said I will still read your comment while im there and I can't wait to get some awesome critics so I can work on it when i get back.
See ya soon!