Hey Polycounters! This is one of my first posts, and my first time showing any of my work here. I have been lurking around for a few months, and I have to say that I am very impressed and humbled with not only the work that is shown on this site (I am truly in awe of the skills floating around here) but the amazingly well…
This may seem basic to many of you, but I am looking for suggestions, tips, anything really to get started showing off some of the textures I've been creating using Substance. I continually see people showcasing the sphere + smooth cube, and I have a hard time believing that it's just a screen grab out of Substance…
Guys, i was working on this scene where vray started giving me a headache with this error randomly. (even with an completely new empty scene) I tried both vray 2.40.04 on max 2014 and vray 2.4 for max 2013 on same scene, but both give this error. guys any clues? 16GB ram gtx 480 win 7 professional 64bit Quote:…
Graphics Engineer Psyonix, a San Diego based video game studio and creator of Rocket League, is looking for a Graphics Engineer to work with artists and programmers to create and develop visually stunning content for our products. Our ideal candidate will be able to add new functionality to an existing rendering engine.…
We are looking for an experienced and creative 3D modeller to design a few building models for our game. We need the 3D models to be delivered in .max format, and the final renders of the models to be delivered in .PNG format. The style and quality need to match the provided samples. There are no concepts for the…
hmm, the renders seem like everything's pretty "dry" in the textures. It almost look like there's little to no variation in the roughness or metallic textures, and the normal might need a bit more "pop," do you mind posting those as well? Maybe it's just because the current render doesn't have any IBL/cubemaps or…
Environments for architecture and games share many common workflow operations but they are also vastly different. It's more than just knowing Max/Maya or having photo real renders on your portfolio. Do you know how to optimize your objects? Do you know how to bake high to low poly? Do you know how to layout a proper UV…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…
Geezus: Speaking of the creatures, in the Giant Spider's wires you show what looks to be planes for alpha map spots of hair on the legs, but in the final renders I see no evidence of this. Am I missing something, or were the spots of hair taken out in the final render? I have to agree with the splash/intro page though.…
Hi guys, I'm new here and need some help from you all. My primary occupation is 2D Motion Graphics and I've started to do some 3D work recently for one of my clients. Now, I know I'm charging them way too little. We were like: "I'm not experienced 3D artist but I can try it. I won't charge you much because it will be a new…