Hi all, I'm definitely a newb taking on my first full scene project. I did a rough version of the scene to evaluate geometries and materials and things started to get weird as I added and changed meshes and shaders. Over time, renders started getting MUCH slower and MUCH grainier. Also, with simpler scenes, I can see PRman…
Hey Polycounters, my name is Thomas Beck - some of you know me already from my [Blender Developer Sneak Peek](https://www.youtube.com/channel/UCQB_JPnenWON0sB3QBoGx-Q) series on YouTube 📽, from my tweets on [twitter](https://twitter.com/plasmasolutions) or from my Blender contributions as a Blender core dev (like the…
Hi all, I'm looking to create a partnership with someone UK-based and ideally to create an achievable single player game with them. Before I get into details:* I don't currently have a registered business or company of any kind; * I don't have any funding so this would be purely built out of our own pockets; * I have a…
hi, following the advice from a polycount´s user (sorry I can´t remember the user name because my posts have been deleted... long story :P but I am really grateful for his help) I started using Xnormal for maps creation (above all normal maps and occlusion) which saved me lots of time saving chunks from Zbrush, optimizing,…
Okay so finally the creative project has begun! This will be our thread for our 2nd year game called "Reverence". --------------------------------------------------------------------------------------------------------------------------- The Team: Jack Gathercole - Environment/Prop Artist Benjamin Stefanyszyn -…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Hi my name is Chris aka cdoublejj it derives from my initials CJJ yeah i know cdoublej instead of cdoublejj blah blah, i heard this forum is where a lot of the pros hang and have seen some threads you guys seem to be pretty helpful and experienced. I read the noob sticky and i must say that I am a dick and understand why…
Hey all~ I am new here and this is my first post. I havent really been active on forums for years now, so it feels a bit nostalgic. Why did I decide to get back into forums? Well, it has only been recently that I decided to take action on what I want to do with my life. I want to be a concept artist and a 2D animator. I…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we…
Hi ! I've been working on a 2D top down action game in the style the old Smash TV or the newer Geometry Wars. It focuses on heavy action with lots of bullets flying around and always many enemies on screen to fight. I got a demo with 6 levels to share with you all, but I'm posting here because I have lots ideas I'd like to…