Hey Polycounters,
my name is Thomas Beck - some of you know me already from my [Blender Developer Sneak Peek](
https://www.youtube.com/channel/UCQB_JPnenWON0sB3QBoGx-Q) series on YouTube π½, from my tweets on [twitter](
https://twitter.com/plasmasolutions) or from my Blender contributions as a Blender core dev (like the "wireframe" modifier, the "white balance" modifier for the VSE, "fonts preview" in the file browser editor, making operators work with multi object editing for 2.8, ... ). I have more than 15 years of professional Blender experience as an artists, director and developer, founded a design, software development and training studio (Plasmasolutions), and I'm a father of a beautiful 2.5 year old son. Today however, I'm talking to you as an eBook author :open_book:
.
In the last 6 years I wrote 2 German Blender books, both super comprehensive, up-to-date and well received: the [1st book](
https://www.amazon.de/Blender-2-7-umfassende-Handbuch-Galileo/dp/3836224968/) had 700 pages, was targeted at Blender 2.72 (not yet released at that time) with an Amazon rating of 4.4 / 5
, and the [2nd book](
https://www.amazon.de/Blender-2-7-umfassende-Werkzeugen-Funktionen/dp/3836244543/) 800 pages, targeted at 2.79 (also not released back then) with an Amazon rating of 4.8 / 5
.
Today, after 2 more years of translating, improving, refining and recreating countless pages and images, and based on the successful German predecessors, I'd like to present you my newest baby, a super in-depth, 17 chapters wide, 917 A4 pages & 1200+ illustrations strong international version for Blender 2.79b - this time as an professionally type-set and laid out eBook: "Blender 2.7 - the comprehensive handbook".
π₯ Have a look at
https://plasmasolutions.de/the-comprehensive-handbook/?be=9 to get more info about the eBook, reading extracts, some first testimonials, an overview of all chapters and to understand why Blender 2.8 is covered in the appendix π.
I wish that I can give you something with this book that I desperately missed when I started with Blender: a very comprehensive Blender guide that is not only showing you how Blender and its tools work, both on the inside from a developer's, and at the surface from artist's perspective, but also show you the real world origins of many areas that Blender touches - may it Rendering, Lighting, Rigging, Animation and many more.
This post is meant to give you a heads up that the book is out there in the wild now (more specific since the first day of the amazing Blender Conference 2018) and to give you the possibility to ask me anything in public that you have in mind before buying the book. On top, I'd like to have a platform for interacting with you - so I'll use this forum for polls about further book topics.
If don't like to share your thoughts with the world or if you'd like to ask me anything in private, write an e-mail to blenderhandbook@plasmasolutions.de. And if you already bought it (and massively improved your karma points by doing so - thanks so much
, I really can't wait to read your feedback here or via mail!
Last but not least: I am a silent member of this forum since July
2014, though I'm reading almost daily here. I hope that this post is not only introducing my book but also me as a reader.
Btw: my favorite topic is low poly art (which I totally suck at) & I hope to post my own tries here in the future to get critique and improve. Now that the book is done, there should be time for it
Much love
,
Tom
Additions after I posted this:
π₯ Specials π₯
-------------------
Hey guys, just a heads up: From today until 2018-11-25 is Black
Friday week for my book: 20% off - so if you want to get it, get it now
π₯
π€ Reviews π€
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Replies
then Iβll definitely tackle this beast. And Iβve got some very interesting ideas in my mind to make you participate more easily on that β stay tuned!"
By the way Tom, is the German Blender Book available as e-book too?
Cheers,
Peter
just a short heads up: I just started my π Christmas Special π: My book is 33 % off the normal price for one week, starting now!
Apart from that, I just updated it to version 1.0.4 - which means two more pages about Baking / Caching in the particle simulation realm and over 50 typos erased.
The next update (Januar 2018) will contain everything you need to know about how to get your bugs reported properly & how to reach out to us (devs) and I'll shed light on the development phases of Blender...
I wish you π Merry Christmas π€Ά, much π and an awesome Christmas 2018!
Happy Blending,
Tom
Hi guys,
just a heads up: While Blendernation is featuring my book, there is a π summer discount π happening: 33% off the RRP of the book. You donβt need to enter any discount codes, its price is reduced as soon as you click on βGet it!β
One last hint: Every reader of my book will get my Blender 2.8 book (scheduled to be released at the beginning of 2020) for 50% of the RRP - more on this later via twitter and mail.
Links are as always:Β Click here if you want to read a very comprehensive review about it from Phil Gosh, orΒ here if you want to beam yourself right onto my book page.
Thanks so much for your support and great reviews, you make me super happy!
Cheers,
Thomas