Okay so finally the creative project has begun!
This will be our thread for our 2nd year game called "Reverence".
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The Team:
Jack Gathercole - Environment/Prop Artist
Benjamin Stefanyszyn - Environment/Prop Artist
Emily Jane - Character/Concept Artist
Chloe Louise - Character/Concept Artist
We may be looking for freelance prop artists later on in the project depending on the scale of assets
we require. Also, a rigger would most likely be desired.
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The Pitch:
We are aiming to create a very detailed interior environment based around a sacred temple in Rome. Ensuring enough time is spent
upon modeling/texturing assets of all sizes is essential, so we aim to create a busy scene that portrays a rich sense of religion and power whilst not giving ourselves an incredible amount of work to complete in a small amount of time.
Trailer:
Our outcome will consist of several cinematic sequences from within the temple, while trying to incorporate elements from the outside world
such as plants, god rays of light amongst many other features...
Synopsis:
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Research:
Due to Roman architecture being extremely detailed, as mentioned before it is very important that we manage the scale of this environment
with a lot of care. We have all been contributing a vast amount of research into the styles of assets we can proceed to make,
along with different methods of approach.
An abundance of reference material has been gathered on a shared "OneNote" document online with the group, but for now I will just share some mood boards that were presented earlier today for our Pre-Alpha project proposal.
Multiple avenues have been explored in a joint attempt to learn a lot more about Rome's architecture, the most relevant we found was "Ryse: Son of Rome", this game served as an incredible source of reference when considering the scope of our project, but we have been
informed of other great sources of imagery such as "Gladiator" or even "Clash of the Titans".
Environment Mood Board:
Character Mood Board:
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Concept Art:
So in regards to our concepts, Emily has been developing several images to provide an idea of some cinematic shots we will be aiming
to implement in our trailer.
Concept #01 - God Monument:
Concept #02 – Angel deity & Fallen soldiers:
Concept #03 - Roman Statue:
As mentioned before, these concepts will be primarily used for specific camera shots to portray a narrative to the viewer, the environment
itself will most likely be developed with freedom but supported by regular critique and engagement with lecturers.
We are aiming to utilise modular pieces as much as possible within this project, this will not only save time but also create a sense of
depth and detail without the exertion of effort in areas that are irrelevant.
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So yeah, that is a rough summary of what we have as a group so far. There is a lot to pay attention to in the early development stages,
but we will likely be changing a lot of different elements at various stages.
Critique is always welcomed!
Thank you for reading!