I am having issues importing a rigged and animated model into Unity and Unreal Engine 4. In UE4 I get a multiple root error and cannot import while in Unity the model imports but the animation breaks and portions of the skin do not move with the rest of the animation. Please help. I attached links to the model's hierarchy…
Hi, Currently about to embark on creating a character rigging pipeline for a personal project. Have several characters that are sharing the same topology. If you currently work in AAA that works fine as the contract is open to part time as well. At that point you would review ongoing work and point us in the right…
I am looking into terrain map work flows, how do you do yours? World Machine, obviously but what else is there? - http://www.world-machine.com/ I have not tried Houdini for this yet? but it does look good. I have worked out a pipeline from Mudbox to UE4. I exported 32 bit TIF data from Mudbox and then converting it in…
quite an older topic now but I couldn't find any big discussion about it so If you have a link feel free to post it. Obviously it's still in development and some features are still not available but let's go with the case that UE5 is ready, Would it change the Industry? There are still quite a lot of questions about it,…
Hey Polycount, Around a year ago I got to work with FX Artist Tim Elek on making a sample Showcase for some of the effects in UE4. I was responsible for the modeling, meshing, texturing/materials and lighting/post-process in the level, while Tim did all the effects. Mark Morgan contributed the statue piece and Michael…
For those of you who've worked on assets for VR games, you may know that normal maps don't appear properly when trying to simulate large details. it's difficult to explain to people who've never used a VR headsets, but your binocular vision essentially makes normal maps look very fake unless viewed from head on, so they…
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
I'm a noob, so sorry if this is supposed to be really simple. following a tutorial, I created a flickering candle flame material. Now I need to add this candle flame to the wick of my candle mesh. but....how do I actually do that? All the tutorials I saw only were for UE4 and I can't find the particle systems in UE5. It…
I’ve started working on the hair system. I’m using the Ornatrix plugin of 3ds Max to create the groom, and exporting it as an Alembic file into UE5. Yesterday I did the eyebrows and they look okay (for now I’m concentrating on the technical process rather than a convincing groom) but I’ve run into problems with the…