I am looking into terrain map work flows, how do you do yours?
World Machine, obviously but what else is there? -
http://www.world-machine.com/I have not tried Houdini for this yet? but it does look good.
I have worked out a pipeline from Mudbox to UE4. I exported 32 bit TIF data from Mudbox and then converting it in Photoshop to a 16 bit PNG for use in UE4, I just needed to adjust the HDR toning settings and monkeyed around with the Exposure and Gamma, I think i just brought it down to 1.0 in the gamma. I will try and write up a tutorial over the next couple of weeks.
I have not tested ZBrush yet but I will try and do it over the next couple of weeks.
Houdini Terrain Generation
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