With the scene it doesn't really feel like there is a focal point or something the player is being aimed towards, it just a big open space. You need something that draws the eye towards it and gives a clear indication that this is what you are supposed to be focusing on. The scene is all pretty much similar materials and…
I've started incorporating ZBrush in my workflow and I'm having a blast with it! Didn't know it had so many neat features. I started with a blockout in Maya. Now I'm detaching different panels and pieces from that blockout to create the high res version. The main body is almost done. Not fully satisfied with the wheels and…
Hi folks. I have begun with a new project and I have set my self up to reach two goals with this one. 1# improve on my environment skills. 2# focus on using the Unreal engine for this project. The style that I am aiming for will be of stylized approach. These are roughly made blockout models and I also did a quick light…
Hi all, I'm Dennis and I started studying Game Art and 3D Animation in spring 2017. This is my first 3D Project beside school to improve my 3D skills in my private time as well. Below you can find my reference board and my first blockout. Plan is to show you my process in at least every week. I'm thankful for every…
I am working on a Fighting Arena based in the Pokemon world. Similar to the fighting arena in the Pokemon Detective Pikachu movie. Arena concept by Concept Art House: Lighting reference: https://youtu.be/6ooNSgAnOoc I did Basic Blockout in Unreal engine using blockout tools. I'm currently adding assets to create an asset…
Cute character! I think it's crucial to consider the game camera when creating assets and to keep track how it looks in game (How does idea transfer? Readable?). With 2d concepts, I would convert them into a blockout early, to check and iterate. Here fishes seam much smaller than everything else - might disappear in game.…
Today I got a start on the blockout if the Macro objects and shapes as well as a few micro objects as well. I threw it into Unreal and arranged things as they are. Just have to get foliage blockouts as well as set up the outside barriers that surround the town as well as get the small pond in there as well! The sign on the…
Adjusted the face a little bit. Worked on the first blockout for the upper body and did some work on the hardsurface props like the swords and daggers. Trying to find out how the shapes of the concept work. Since this will be a game-ready character I tried to go for alternative sleeves that might be easier to rig /…
@Jaston3D looks really good already, I really like the clean look you are gpoing for. Only thing would be that the black part of the floor feel a bit too glossy for me :) I went back and reworked my blockout for the third time, having real trouble with the perspective. Hopefully it's kinda okay now and I can start modeling…
New progress, started blocking out the different clothing parts in maya and exporting to zbrush. Did a redesign of the pants because I thought "hey, boots are pretty cool!", but now I'm not sure at all, so when I'm done with the blockout i'm gonna make the pants in the original concept too and compare them. A lot of prince…