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Stylized Fantasy Town.

polycounter lvl 13
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RipNic polycounter lvl 13
Hi folks.

I have begun with a new project and I have set my self up to reach two goals with this one.
1# improve on my environment skills. 
2# focus on using the Unreal engine for this project.

The style that I am aiming for will be of stylized approach.
These are roughly made blockout models and I also did a quick light bake to it with different values to test the scene out in various atmospheres.

Critics and comments are always appreciated.
Cheers !


Blockout Renders


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  • icegodofhungary
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    icegodofhungary interpolator
    Looking forward to seeing this progress.
  • RipNic
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    RipNic polycounter lvl 13
    Hi folks
    Another Update about my environment piece.
    There has not been any new major updates since last time but I thought to share them anyway.
    One aspect that has changed is the name of the project.

    It would be interesting if I could make this city feel like it fits into the Warhammer universe. A town for the Empire faction.
    Hopefully it can be done but the challenge is that I don't have any fitting characters to add into this scene to really visualize it.

    Without any characters it can look just like a fantasy town. 
    Plan B is to have it aimed at least to fit the second statement if it falls to that.
    ( I'm okey with that .)

    So for the actual update then.
    I have changed the scene a bit more.
    - Added a ground plane to it and also rotated each buildings so they are not as 90 Degres as they where before.

    For the texturing part I tend to utilize the Trim method  and here I have created some templates on materials and textures I guess I will be needed.
    I'm guessing these templates will be updated and changed variously under this project so I wont look so much into this atm.

    I have also done a quick analysis on some existing images to narrow down what materials/ textures I will be needed.
    These are.
    -Wood  (Trim)
    -Stone (Trim)
    -Metal and bronze ( Trim)
    There will be some unique atlases for some props but more on that later.


    That's it for today.
    Stay tuned for more.
    Cheers.
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