I've started incorporating ZBrush in my workflow and I'm having a blast with it! Didn't know it had so many neat features.
I started with a blockout in Maya. Now I'm detaching different panels and pieces from that blockout to create the high res version.
The main body is almost done. Not fully satisfied with the wheels and suspension yet so I'll have to make some changes before moving on to the interior.
Hope you like it so far! Comments and critique are greatly appreciated.
The edges look a bit soft but it might work well when baked. It would be interesting if you added bit more geo details, stuff like wires and tanks or other things that arent part of the vehicle body, if youre not following the game model super closely. Also things like where the wheels attach to the suspension could be improved and made more believable but again, would make the model less like the ingame model.
The edges look a bit soft but it might work well when baked. It would be interesting if you added bit more geo details, stuff like wires and tanks or other things that arent part of the vehicle body, if youre not following the game model super closely. Also things like where the wheels attach to the suspension could be improved and made more believable but again, would make the model less like the ingame model.
To be honest I prefer the edges not to be too sharp, but maybe you're right. I'll have to see what happens when it's baked. Thanks for the advice, I want to stay close to the original model, but improve on it wherever I can. After I'm done with the original model I'll see if I can add some cool stuff to it.
I think the tires look a bit overly smooth in the latest screenshots, but I imagine a good texture will sort that out.
I look forward to seeing more detail in the interior!
You have a good eye, I actually did make the tires a bit more smooth. I was debating whether I should do it or not, maybe I should revert it :thinking:
Finished the interior. Let me know what you think. I want this to be AAA quality, I just don't think I'm there yet.. I'll be blocking out the weapons next.
After taking a break I'm excited to get back to this project! I recently finished the complete high poly. At the moment I'm preparing the low poly for baking. Feedback would be greatly appreciated!
A lot of times I feel like my textures are not living up to their potential, which saddens me because the end product doesn't really feel worthy of all of the hours that were put into it. Maybe someone can relate?
Instead of screenshotting Painter's viewport I took some time to set up a scene in UE4 to render in.
Here is some more progress. I fixed the mirrored text and got started on the gauss cannon. Still need to add some emissive details for the driver + passenger monitors, and improve other things that I'm not really happy with like the interior for example.
This is looking great, its really coming together now with the environment The last screenshot is a bit dark, I think you could add a few more lights to better highlight the warthogs
I feel like if you worked on some close up glam shots in the garage scene of the last pic you could really show this thing off. Working with shadows and light in a scene like that would take it to the next level.
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The edges look a bit soft but it might work well when baked.
It would be interesting if you added bit more geo details, stuff like wires and tanks or other things that arent part of the vehicle body, if youre not following the game model super closely. Also things like where the wheels attach to the suspension could be improved and made more believable but again, would make the model less like the ingame model.
I think the tires look a bit overly smooth in the latest screenshots, but I imagine a good texture will sort that out.
I look forward to seeing more detail in the interior!
Definitely not satisfied with the seats yet, I'll have to play around with them some more.
I was thinking the same thing
To be honest I prefer the edges not to be too sharp, but maybe you're right. I'll have to see what happens when it's baked. Thanks for the advice, I want to stay close to the original model, but improve on it wherever I can. After I'm done with the original model I'll see if I can add some cool stuff to it.
You have a good eye, I actually did make the tires a bit more smooth. I was debating whether I should do it or not, maybe I should revert it :thinking:
I want this to be AAA quality, I just don't think I'm there yet..
I'll be blocking out the weapons next.
I recently finished the complete high poly. At the moment I'm preparing the low poly for baking.
Feedback would be greatly appreciated!
Made some changes to the steering wheel plus a few other areas in the interior
Trying out smart materials for fun
Wire shots in Marmoset 2
Maya viewport
I'm excited to start texturing! Will have to get the remaining attachments done first though.
Did the remaining attachments and made some other necessary changes:
That’s it! Unless I’m missing something I'd call it ready for texturing which is what the next update will be about.
Feedback would be very very much appreciated!
Here is some more progress. I fixed the mirrored text and got started on the gauss cannon. Still need to add some emissive details for the driver + passenger monitors, and improve other things that I'm not really happy with like the interior for example.
Playing around with older assets I made
https://www.youtube.com/watch?v=aR50HWhchFA
I hope you like it!
The last screenshot is a bit dark, I think you could add a few more lights to better highlight the warthogs
I feel like if you worked on some close up glam shots in the garage scene of the last pic you could really show this thing off. Working with shadows and light in a scene like that would take it to the next level.