did autodesk change something with normal or light presentation or access in fx shaders ? i have fx shaders that work fine in max 2010 and max 2011 but in max 2012 they seem broken. the normals or the lighting seems broken. if i have a mesh with mutli materials on it the normals seem to get different lighting positions for…
Hi fellas, I faced some problem with normal maps display in viewport 2.0. This issue exists only since maya 2016 version. Turning off Gamma 2.0 helps, nm looks better, but still incorect, it doesn't solve the problem. I hope somebody knows how to fix this. - viewport 2.0 - legacy high quality viewport
I try to open up the color id script in maya 2016. I did not install the suite in the default direction, but changed the path in the settings.ini and the script editor aswell. When i try to run the script, it changes the path to a weird name. So i can't run it... Screens: Thanks in advance!
@zachagreg : that actually sounds pretty cool (re. Sculptris pro 2018). What would be the best/recommended way to get 2018 up and running without messing up a previous installation ? I'd like to keep my 4r7 in its exact state, while experimenting with 2018 (not 2019). Asking this here because IIRC the official Pixologic…
So I am trying to pan a texture across a mesh in Maya 2016 for use in Sketchfab. I have tried keying the UV offsets in the place2dTexture node which looks great in Maya but there are no keys in the timeline. When I import my model into Sketchfab there are no animations detected and the texture does not pan. I have also…
Trying to figure out how do do a (alpha clip fade? depth alpha blend, depth buffer/bias?) effect for objects intersecting other objects. For example water plane or fog planes touching objects. Want a nice fade and not a clip. Anybody know how to do this specifically with maya 2016 shader fx stingray nodes. It appears…
Hi! So I'm trying to make a Wind Waker-esque water shader using ShaderFX for Max 2016, but I can't seem to get the opacity to work. I've hooked the A channel of my chosen texture to the Opacity input: http://puu.sh/iBEqT/3fd9d61524.png But the part that's supposed to be transparent is showing up as black. The help pages I…
Hi there, I seem to be having some difficulties with my normals in Maya 2016 (Latest SP). For some reason, simple operations such as rotating or resizing pieces of my model's geometry will result in the faces turning black. I can fix this with Set to Face, but obviously this is not an acceptable solution as the problem…
Hello all, With 2016 fast approaching, I am once again looking to update my demo reel. I've gotten feedback here in the past and it has proven quite useful, the most common advice being to boil it down to the best, game-focused work. I've taken that into account with this iteration, but I believe that we should always look…
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edit: As of June 29th, 2016, this thread will no longer be updated with new art. I will be rehosting its contents outside the site (to be determined at a later date). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Next month will mark 1 year since I made the first major push into stylized art and…