Hello guys. I have a color issue with regards to rendering videos in Marmoset. I have tried to search around but it seems like nobody has a similar issue. Basically, this is a screenshot image of my model, in the viewport in marmoset: If i try to export my render as an image, (by clicking on image and open), i get this: As…
I had a few questions about this. I have installed them and have no idea how to apply them. I need it so that I can get some sort of in game shader on my models. Just because its more convenient to be able to see the shaders in real time and rendered. I am sick of exporting to the engine and having to go back change re…
Mech Tech is a Multiplayer online Role Playing Game set in the post apocalyptic world in the year 2098. We are a funded game although generally rely on volunteers working with occasional motivational payments. Our second Multiplayer Online Role Playing Game is a fantasy game, its name is currently undecided and is only in…
I'm currently working on an AK-47 from Finland, I've modelled it and exported it to NDO, there I made my Normal adjustments and everything went fine. Then I import my model in DDO, place in my Color ID map + the normals I just made in NDO. Everything seems to be loading just fine, but when I hold 'C' to use my Color ID's…
Hey all. Ran into a bit of a problem bringing my Substance Painter 2 textures into UE4. I can get them exported and imported all fine, but I'm having a hell of a time getting my model in UE4 to look like it does in Painter. The main problem I seem to be having is that I cant get any of the nice reflections I see in Painter…
I wasn't exactly sure where to post this question, but I'm running into some issues. Before this "Steam Workshop" thing, I created some models (hats) for Team Fortress 2. I rigged it to the bip_head (or whatever the bone is called) and when I compiled them using the old, lengthy and crappy way, I would test the item in…
Ok so I thought of a way of texturing parts of my model which are impossible to get to while the whole model is loaded in...I am using ID map baked from highpoly vertex colour. But there's some detailing I left out which I thought I could achieve in SP, so I didn't have to model it all into the highpoly. So I exported the…
Here is a scene I am working.... Today I was doing the conduit cables for the lights... I have made similar scenes loads of times before over the last 3/4 years but I havent had any chance to ask questions to professionals. With the lights/signboard and a few other objects in the scene such as the tracks I have unwrapped…
Hi. I need help to solve this problem. I'll be quick. I have these low and high poly models: But this is the result of my baking: As you can see, there are horrible cuts on the edges. These are the details of the process: 1. The low and high poly model are exported in the same position. 2. I have added the suffixes _low…
Hello everyone! I'm pretty newbie in 3D but I'm fast learner.Currently I'm learning pipeline for game assets: ZBrush -> Blender -> Substance Painter -> Unity5This is the first asset i created, trying to complete whole pipeline and get some "game rdy" asset. I created High Poly mesh, decimated it, Remeshed in ZBrush and UV…