Hello, I recently found 2 threads about how to make indoor water material and outdoor water material. Problem is, I can't find them now and I don't remember the name of the threads. I tried to search for them in the forum but no luck. The way I found them in the first place, I was browsing the threads and someone was…
Hey guys, im using maya to export files to max and cant seem to figure out a way to streamline the process. is there a way to export objects with the materials attached without having to separate them one by one? im looking for something like the resource manager in max. because the objects i need to import into max…
At the moment I'm finishing up a a terrain material, this is the first time I've really used all of Unreals material features Is this too extensive?, what kind of strain will it put on the engine? It serves around 6 terrain variations, should I be splitting it up between multiple materials?
basically I want to make 6 colours, of generic spray paint, using the MDL graphs then export those materials to substance painter where I want to paint on an object using those materials. im trying several tutorials but I get really confused and I was looking for a screenshot of a simple MDL graph I could copy which would…
I've made this post on Allegorithmic's forum as well. Here is the link: https://forum.allegorithmic.com/index.php/topic,15664.0.html Hello. So I'm working on a project and I'm using Unreal 4.13, Substance Designer 5.6.2, and Substance Painter 2.5.1. I made a wood texture in Substance Designer. It's looking nice so I throw…
Max 2011: Mental Ray I've always found it really difficult to see what material is selected in the material editor. That slight difference in the corners of the material box just isn't clever. Is there a setting, or a script to change it to something more visible .. ie. a bright colour? ps. I'm aware of Pan To Selection…
A Material i develop for the current project i working. Is a generator/material that Help generate four light and create the Direction AO base on the world space normal. Can add on curvature map and normal map (green channel) for extra detail. This is useful for Strategy game. I will update the material here once substance…
Surely, The Division is one of the most fascinated games. It has very cool ground materials and shaders, one of them is the muddy Car track material and snowy car track material. it makes me wonder how they did something like this and how to make something similar in Unity, How to make the car tracks turning around like…
Hello guys. I'm trying to make a simple material with a black contour effect for my current project, something like this: I've followed many tutorials in the web, I also have tried to copy the material "M_PostProcess_Base_Inst" (I think that is the material with edge contour) found in the UE4 "Stylized Showcase", and put…
Hello everyone, this might seems like a strange question, but I'm learning Substance Designer right now and I want to use the substances in UE4. On the internet and on ArtStation I see a lot of great materials, most of the time rendered in marmorset, and I was wondering if those materials with extreme tessellation are…