Hey guys, what's crackin? I've decided to try something a bit different to my usual. I have teamed up with a mate who is learning to code in UE4 and we are trying to recreate the first level of Doom 2. Secrets, bad dudes and all. The focus for me is to get better at UE4, get better at level building and just get faster…
Render Week 1 - Complete (Un-textured) So as the learning goes I added too much detail to the scene at first and ran out of time to add textures. The models are finished. In a couple of weeks I will spend a day revisiting the scene to add materials and texture. For now I am sticking to schedule and moving on to a new scene…
For the next couple of day my desktop computer is going to be unusable, so I decided to take this time to review my website while on my very basic laptop. Since I'm on my laptop, I don't have any of the image files... so I'm limited on how much I can change at the moment. But I thought instead of doing nothing, I would get…
Hello everyone !! This is my first post here, I found online that this is a good site for feedback and community. Started doing 3d back in march when the lockdowns started and I enjoy it much. So I would like to improve. I am modeling mainly tanks from WW2 at the moment as I love history. Tank is modeled in blender and…
*edit* old title for this thread ain't really applicable after design changes (and was pretty lame anyhow :poly142: ) Aloha...here's another guy I'm working on for the reel. Any crits or suggestions welcome. :) The 10 knives and harness rig makes up approx. 3500 of the 13K tris, with the intention that they are viable…
So I'm unwrapping a low poly sword for texture practice and I have part of the sword selected and i want to lay it on top of the other identical piece perfectly so when i texture one it textures both. what functions do i use to do this?
Hello! My name is Saad and I got into modeling about a month ago, using Blender and Substance Painter. I intend to turn 3D modeling into a secondary source of income within the next few years. I have several years of 2D art experience, namely with machinery. Some more samples of my work:…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
Valve has announced the first 3 winners of the Dota 2 Polycount Contest. Head on over to their blog post for full details, or visit the threads for the 3 winners in our forum. The first 3 winners announced for the Dota 2 Polycount Contest are: * DRa90NBoi's 'Nightshade' for Templar Assassin * Beats' 'Riftshadow Roamer' for…
Hey guys. Well.. it begins. Quick backstory - Few months ago, decided to enrol on Animation Mentor, got enrolled, excited to start.. decided £12k would be better spent on a house - decided to attend Polycount/11SecClub/CGS Mentor instead. So here's the obligatory bouncing ball. The idea is to get each stage looking good…