I think it's rare to find such a strong consensus on something that should be removed from a portfolio, but you really shouldn't feel bad about it. I agree, I think it should be taken out but I'm sure you learned from it so I don't think you should consider the time wasted. You're way ahead of most people a year from…
Nothing next-gen. No real human studies. Nothing that shows you can use Z-brush or Mudbox really well. Do you want the employer to teach you? (The 4-legged guy is pretty good though, don't get me wrong.) Nothing in your portfolio makes me think that any of this stuff is animatable. Just because you can model a cool…
it looks **ALOT** better bro, grats, however still a few things I almost want to say that the shoulders should come in a *bit* more...but i see your going for a definately strong/buff look...and i guess if you did that it would take away from that...so maybe just keep it the way it is However, going for that look or…
With each technological advancement bringing in more levels of detail, the gap between the two postions is increasing, not decreasing. And since the time it takes to create 3D assets for modern pipelines increases year after year, modelers have less and less opportunities to flex their design muscles, outside of perhaps…
I've been working on this character off and on for several years thinking I've settled on a character design but I keep going back and forth on it. I recently revisited the design as what I had settled on, I didn't feel satisfied with. A brief background of the character and setting: it's a post-apocalyptic world where…
The initial concept sketch for Tiddles, wanted him to be wearing scavenged parts of boats repurposed to be armour assuming tech lvl is at sailboats and gunpowder. Wanted jaw reinforcements similar to orks. After tweaks, wearing half a small boat as back armour would make a good silhouette Doesn't look strong enough, needs…
hi this is my first post here, so hello Polycount! ive know about this site for a long time, but im trying to get more involved with the 3d community sooo. . .yeah. lol any way im working on this character right now, my goal is to have him meet all the standards for current gen game characters. any crits or comments would…
I'm a 3D modeler and I got stuff that needs critique and feedback so I know what I'm doing right and what I need to do or do better! Been trying modeling about 6 years now, and I'm a student now as well. Unfortunately my current hardware I work on- 4gb ram, and an AMD Phenom 2. Quad core 2.2ghz cpu. And if my graphics card…
TnT gaming is looking for a motivated Artist to complete some items for our game. Applicants should have above all else, time in their schedule to work now. Portraits x 7 - 2d images (approx 180 pixels wide and 180 pixels high) * Character portraits from the shoulder up * Description of the characters will be give in words…
I want to make some of my models in-game resolution which means I should re-topo, create UVs, bake normals, and then texture. I'm slightly familiar with texturing for in-game resolution, however I feel I need to know more and have specific questions in regards to this process. I want my characters posed. Should I re-topo…