hi this is my first post here, so hello Polycount! ive know about this site for a long time, but im trying to get more involved with the 3d community sooo. . .yeah. lol
any way im working on this character right now, my goal is to have him meet all the standards for current gen game characters. any crits or comments would be very greatly appreciated.
also ive never made a proper game character before so i was woundering a few things about the technicalities
im about to start the retopo for this,
my aim is to make this character completely ready to put ingame,
so i was wondering how many triangles should the low poly mesh have
i was doing some digging and i found that a good amount of tris for a current gen character is 8-15k, is that pretty accurate?
also when im building the low poly do i make everything into one mesh? specifically on this character do i keep the body under the armor or do i just get rid of that and make everything one solid mesh (if that makes sense)
and when i texture this can i split it up into separate into seperate maps, and what should the resolution for the maps be?
thank you for your time and im excited to be here!
Replies
does any body know how to get multiple objects with different uvw into marmoset?
Awsome work.
The model is very good. But you need work on the texture work. Make his cloths tell a story. Where has he been? How bout some tatoos, scars, bruises, some kind of personal symbol on his cloths... the probelm is, he looks too clean.
good luck!
i addressed a few of the issues, namely the hair and texture, i fixed the size of the hands, and tweaked the face a little
tell me what you guys think