About: Upsurge Studios is a premium art outsourcing studio based in Canberra, Australia. We focus on providing a wide range of quality services in both the entertainment and e-learning industries. Our goal is to create immersive visuals based on our exact client needs with absolutely no compromise in quality at an…
Can you imagine and create amazing explosions, particles, and effects? Does making fluids and water motion look realistic keep you up at night? Are you up for the challenge of creating ingame and cinematic assets for the hottest consoles games on the market? If so, then we want to speak with you. A Premier 3D Production…
Hello, I have a company that is looking for artists that are capable of modelling vehicles\weapons\buildings for a top down game similar to Renegade Ops. The scenes will all have a sci-fi look to them and we have ideas for the art direction of the game but are also open to suggestions. We have some fairly detailed design…
Hello Polycount! I started work on a Gibson 345 guitar this week. I managed to dig up some nice reproduction blueprints, and I figured a $10-20k guitar could be a nice portfolio piece and help to round out my sci-fi heavy stuff. I usually try and avoid complex shapes like this, so this will be a trek out of my comfort…
Most recent images: Hi all! Some of you might remember me from my "Next Gen Jak" thread. That's still going, it's just on the backburner for now since I wanted to do something a little simpler, and I realized from other things I've worked on that the method I'd used for Jak wasn't exactly the best. Now, a little bit of…
Relentless Software is growing. While we continue to work on Buzz! we also have several new projects in development and so we are looking for an experienced CG Supervisor to join our team working on our high profile, next generation, first party Sony titles. This is a key role for us as it will require you to work directly…
Hey Polycount! So I'm creating a Chinese temple with UE4 (or maybe UDK, I originally planned this project for UDK but with the free release of UE4, I'll switch). I'm still in the blocking out process in Maya but I have some higher detail props in the scene already. Right now, I'm actually thinking of cutting this project…
Cryptic is looking for a full time in-house Staff VFX Artist. A Visual FX artist: half magician and half demolitionist. If you like to watch things blow up, or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. Join the Cryptic team to create…
After 4 months in the making ZBrush Advanced Workflows with over 10hrs of content, covers instruction in both Zbrush and Modo, exploring concepts and methods to enchance and optimize model development and creation. Presented with full hi-res video and audio narration. Topics include; Model preparation, Sculpting…
After 4 months in the making ZBrush Advanced Workflows with over 10hrs of content, covers instruction in both Zbrush and Modo, exploring concepts and methods to enchance and optimize model development and creation. Presented with full hi-res video and audio narration. Topics include; Model preparation, Sculpting…