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Hi all!
Some of you might remember me from my "Next Gen Jak" thread. That's still going, it's just on the backburner for now since I wanted to do something a little simpler, and I realized from other things I've worked on that the method I'd used for Jak wasn't exactly the best.
Now, a little bit of backstory- I LOVE platformers, and I really don't see enough cool platformer characters being made anymore with the appeal that Ratchet/Jak/Sly/Spyro/etc had. So, I've been working on bringing back a really old character of mine. I originally started posting this in the sketchbook forum, buuuut I've decided that I want it to be a main project of mine that I'd love feedback on.
I've created a base mesh that I'm going to pull around and refine, but I think I'm happy with the overall shape so far (I'm a sucker for top-heavy characters).
Here's progress:
Here is a rough paintover of the base I did a while back. I'm not too keen on the jeans as much anymore, so I've changed them for a cloth at the moment (the original character and story had an Egyptian-ish theme going on). That might change again though.
And my original concepts from a few years back that I'm working from. I've given him more of a Fennec Fox look now, and oversized some parts for more appeal.
I'll probably sketch out some new solid concepts before I move on with this model since I'm still unsure about what to make him wear. He needs some kind of shoes/sandals I think to balance him out a little more. Also, my original concepts could do with an update ha.
Feedback/ideas welcome!
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Did a quick concept for roughly what I have in mind. I'll concept weapons and such in more detail in a bit since this was mostly done on a Surface Pro on the train at 6:30am ha. Didn't have my originals for ref either so the swords are the wrong shape here, although I kinda like the bat wing look...?
Decided to change the tattoos to blue to make them stand out more as the original yellow colour blended into the fur too much.
Still not sure whether to go for alpha cards or sculpted hair. Hmm....
Either way this looks really cool. Look forward to seeing your progess :-)
If you really wanted to push the Fennec foxiness, I'd be inclined to change it up a bit. I hope you don't mind, I did a quick sketch over one of your concepts.
They're pretty distinctive looking little guys, so there's plenty to play with in terms of stylisation. They're tiny - like a fox chihuahua, with enormous ears. Short fox muzzle, almond-shaped eyes and fluffy fox tail. That's not to say you have to make any of those changes. I think what you've got going there works fine.With regard to the weapons, if you flipped them upside down, he'd be able to reach over his shoulders and draw them
He he was always originally based on a dog (an Akita if I remember correctly). I wasn't a fan of the Akita tail on him though, so I changed it.
I will definitely turn the swords upside down, can't believe that didn't occur to me! Now I just need to do some sketches to figure out how they will fit inside the bag, but also be able to be drawn without catching awkwardly on anything. Could be tough! I've been thinking I might have to make them thinner, and turn the backpack into a sword sheath instead in order to make more sense.
Now into Zbrush! Everything is quite low poly at the moment, so I will probably retopo a lot of this after the sculpting (weapons and the backpack are placeholders, they will be completely reworked for example). I quite like the idea of having the cloth around his hips quite frayed and torn, that will be fun to experiment with.
I think I will thicken out that cloth around his legs, and perhaps start blocking in the hair details next.
More to come!
As always, feedback more than welcome!
Cheers!
Only did a little more to him this evening, but now I've come back to it after having not seen it for a long time, I can see ways I can really push him. Here's an interesting comparison to his 3D model I made back in 2012! Crazy stuff:
I'll be working on him seriously again once I have this other model out of the way, I have so many changes I want to make now I've taken a break (not so much to the head, more to the rest of the body, such as redoing bandages, redoing the cloth on his hips, redoing his hands, yadda yadda). I like the chiselled look and I think I'll try to keep it consistent across the rest of the model.
And yes, I ended up lowering the hair from feedback, although he doesn't have such a strong silhouette from the front now. I'll have to decide what I want to do with that, might be something I might just end up doing in rigging.
Legs need more work since they aren't flowing too nicely with the rest of the body right now, but I'm getting there. The sandals were accidentally smoothed before I exported this to render, they aren't final don't worry Obviously needs hands! I hid them because I haven't reworked them yet. Thinking of adding tassles to his skirt bit too, might be too busy looking though. I'll do a test and see at some point.
I took a bit of a different direction than in my original concept, decided to go a bit more hard surface all over. I like it much better than before, a bit more interesting.
Feedback welcome!
Are you going to turn it into a game rez character?
And thanks! He will be a game res for sure. Haven't fully decided on a texturing style just yet though.
Quick screengrab from Substance! Feedback still welcome! I tried doing gradients in Substance, but I'm not entirely sure how to go about it. There's a lot here I'm not happy with, I'll continue working into it though.
Darker environment to test the glow:
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