Zylex, this is not about painting cleaner textures, although its one of the defining properties for handpainted textures I guess. Its more about WHAT you paint. So far, all your textures here look like: - um, ok. if I scratch here, then I think it should look like crack. maybe. You don't think. You need to know. If you…
Thanks for your reply. I don't think I'll be needing another channel. But would there be any profit in removing the alphas from two other textures and add them with my mask in a new texture? Then the new texture would be replacing 3 alpha channels. Still better to use the alpha? And I'll throw in another question about the…
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It's based mostly on how much re-use the textures can support. The chair textures for example can't be re-used on another model. The details are shape-specific. One way to figure it out... think about making the asset, and whether it can use a tiling texture or not. If it can, then you can reuse the texture elsewhere. Also…
Environment Texture Artist Blizzard Entertainment is looking for a highly skilled environment texture artist. The ideal candidate has experience painting textures for a diverse visual range of 3D environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment texture artist…
talking with our programmers a lot, it usually is bad to throw tons of small textures as it increases access time. but it really depends on the engine and the platform the result is heading to. there is no rule of thumb. but most engines the larger the list of textures and objects you give them to access the worst. (on the…
I'm looking for something like this for Maya. Since there is not quoting with the new forum design, blue is my quoting method :smile: It probably is within Maya, and I'm not aware of it :disappointed: Distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ…
Try this: https://docs.unrealengine.com/udk/Three/TerrainAdvancedTextures.html It's for UDK, but the concepts are the same. It can be done with mix maps tiled differently. There's also a method where a texture is rotated 90 degrees, then scaled and blended into a version of the same texture without transformations. Not…
I am trying to texture this machine thing, and I am having some problems around the corners. I cannot get them to match up, or at least look like they flow together ind of well. I am going to post the flat shaded and textured version as well as the texture flat. Also I am working in Maya. Flatshaded Textured Texture sheet…
I'm trying to bake a texture- the polygons have their uvs laid out one way for the texturing, and I want the same texture to be transferred to another set of uvs and get laid out differently when I bake. I've managed this before without problems via mental ray batch bake, and using uv override to point the bake at a second…