I'm trying to bake a texture- the polygons have their uvs laid out one way for the texturing, and I want the same texture to be transferred to another set of uvs and get laid out differently when I bake. I've managed this before without problems via mental ray batch bake, and using uv override to point the bake at a second set of uvs.
The problem is now when I try, it does transfer the texture, but any area outside the original uv set comes up black- which isn't a lot of use. any ideas?
edit: ah jeez never mind. after the bake the texture being placed on the model was showing big black areas, but when I looked at the baked texture dir theyre all fine
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