Environment Texture Artist
Blizzard Entertainment is looking for a highly skilled environment texture artist. The ideal candidate has experience painting textures for a diverse visual range of 3D environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment texture artist must have exceptional skill in creating stylized hand-painted textures, have a working knowledge of how to model in-game environments, and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate also works well in an environment with peers who are passionate about making great games.
Blizzard Entertainment offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.
Required Qualifications
*Experience with Photoshop and Maya (or equivalent 2D and 3D programs)
*Superior eye for light, shade, color and detail in creating texture maps
*An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
*Self-driven, good communicator and a great team player
*A passion for games
*Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, concept drawing
*Able to work full-time in the Irvine area
Plusses
*2+ years experience modeling and texturing environments for computer/videogames
*Have shipped AAA PC or console titles as an environment or texture artist
*Strong foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration
*A passion for developing online games
*Understanding of Blizzards visual style and a passion to push it to the next level
Please send a cover letter, resume, and salary history to Kenny Carvalho at
kcarvalho@blizzard.com with art samples attached or a link to an online portfolio in the body of the email.
Please label subject line:
Name - Position - Polycount
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