I have told myself that if I ever end up developing a game at home, even if it were to be sold...that I would still give it away free via pirated version. In the same vein I would open the site to donations and be seen as a pirate friendly developer. The logic behind this, rather theory, is three fold. 1) According to an…
Hey guys! My names Adam from Clapfoot Inc over in Toronto (we made Tank Hero, Sector Strike and Play tennis) We're a 5 man independant company, and we're working on our latest and most ambitious Title yet, Hero Forge. We've been trying to get to a point in this project where we feel confident enough to show you what…
Little showreel update. Samuel Bang - Character Showreel_May 2016 https://vimeo.com/167258737 Name: Dominic Dalseme https://vimeo.com/167264307 Name: Noparit Ua-wanapaksa https://vimeo.com/167221103 Name: Alex Helliwell https://vimeo.com/160476564 Name: Kyal Brown https://vimeo.com/167266641 Name: Phoebe Warries…
I'm
currently creating my second serious project on Unity (the first one being a
small Android game named Ninja Control, with a web player demo available here) and I'm looking for a 2D artist
willing to create the sprites and the UI elements. Game
presentation : Temporary
name : Pest Simulator (code name : BugSim) The game…
To be honest, my first impression is rather negative and leaves me slightly suspicious. As inevitable some of this might seem and while it might come from a good place, this kind of feels like an attempt to normalize AI for artists who might fully reject or boycott it otherwise (whether that's sustainable is a different…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
******************************PLEASE READ****************************** 1. We do not have much money to offer, so if you looking to make money you are in the wrong thread 2. We are an organized team, and work professionally 3. The work is detailed down the bottom below all of the company and game details.…
Hello, here
i want to show u our university project and I want to upload updates
step by step, to give u the chance to see what we are doing right
now. Also I love to read your critics so I can work on these problems
to get a better result. Short
presentation of the project: Like
I said before, this is a project of my…
So, What games helped or inspired you to get into games, whatever role you are or want to succeed in my 10, not listing specifics, just series names, this doesn't include the entire series. 1. Spyro 2. Crash Bandicoot 3. Final Fantasy 4. World of Warcraft 5. Ratchet and Clank 6. Jak and Daxter 7. Medievil 1 & 2 (That is…