So, What games helped or inspired you to get into games, whatever role you are or want to succeed in
my 10, not listing specifics, just series names, this doesn't include the entire series.
1. Spyro
2. Crash Bandicoot
3. Final Fantasy
4. World of Warcraft
5. Ratchet and Clank
6. Jak and Daxter
7. Medievil 1 & 2 (That is the correct spelling for the game)
8. Tony Hawks
9. Soul Reaver: Legacy of Kain
10. And a new addition which I could say is recent: Dark Souls
Hey, what can I say, I love my platformers and RPGs
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Majoras mask
[Other Earlier games]
It was mainly me wanting to enjoy the go music Sitting around in those games gave me the chance to look at the characters and environments.
It was the game that made me want to create amazing 3d worlds myself and others could escape to and get lost in. It made me go from just wanting to play games to wanting to create them.
Guild Wars 2
Final Fantasy Tactics Advance; someday I'll create a mock-up inspired by this game. I like how the scenes are set up.
Pokemon Pinball: ruby & saphire
Feevo (when it was on fb); made me have a greater interest in wanting to create puzzle based games. Same with Fractals: make bloom not wars.
Man I love gaming.
EDIT: HOW COULD I FORGET TO PUT PERSONA ON THIS LIST?
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Quakeworld, because of Tyler Wilson, an old clan mate of mine, who helped me get my foot in the door. I owe him bigtime!
It's rather funny because RPG inspired me in a way that there is no RPG on the market that I would really enjoy so I decided it would be best to try make my own
My issue with RPGs is rather odd one. There is just no combination of RPG mechanics, Slasher and TPP shooter that would be appealing to me. Ideal RPG for me should be shooter, with sword fighting with Gears Of War like camera and mechanics more complex than Arcanum (implemented in logical way, where player skill replace dice rolls where it make sense).
It might be funny, but there is no such RPG on the market right now.
Maybe it is to niche..
RTS is different story as it started with Dune, and since then I played probably most of RTS that came out. Some really shitty, but never the less I did. I don't remember most of names now, but I remember images of them. It's sad I'd like to play some of them again ;/.
In RTS I just enjoyed the idea of controlling everything.
- Warcraft 2 + Duke Nukem + Age of Empires - they had great editors
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and of course :
pretty much my whole childhood sorry for spamming
Quake 2 was the first game I played around with skins and models for... but I had no idea what I was doing and didn't get very far. It never occurred to me at the time that folk got paid to do stuff like that for a living and it was worth pursuing (I was only 11 at the time).
On a grander scale, Deus Ex was the first time I twigged that games could be more than the "shoot everything that moves" stuff that was mostly all I played. And, frankly, it's not been topped yet.
final fantasy 9
I was addicted since I was like 12 until I managed to speak to a developer in game and found it was actually a career.
Gave me some advice, went to Uni and studied to become a 3D artist - practiced and still practicing today.. I was then lucky enough to be offered a Role by Jagex who make Runescape.. but had to decline due to a relocation costs and my current landlord...
So yeah, had to turn down my dream job but I'm sure another opportunity will arise one day if they don't hold grudges anway...
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But there are games that inspired me the most and kept me going once i had my foot in the door.
In no specific order
from the zelda series those are
Ocarina of Time
Minish Cap
Windwaker
Team Fortress 2
Pokemon
Earthworm Jim
Shadow of the Colossus
Though, I think it was Unreal Tournament that nudged me into Environment Art, well before I really knew a thing about environment art.
:poly142:
DOOM
And also:
XCOM
Unreal Tournament
Fallout 2
Baldur's Gate
Daggerfall
Obviously, a lot of these are just fond childhood memories. I drew fan art for Doom and XCOM constantly - probably more than comic book characters. So, while I didn't actually mode any of them, or look at them like "wow, I'm going to do this someday" it was obviously a childhood obsession. Getting into Quake 3, UT2k, Doom3, etc. is where I started getting more into this as a "career" and being more realistic about doing it as a professional. But, yeah, these were the childhood obsessions that had me dreaming.
EDIT> Realizing that ALL of my choices are PC games which is weird considering I only really play console games now. What the fuck happened?
Here are a few games that inspired me.
1. Super Mario World
2. Panzer Dragoon
3. Nights
4. Tomb Raider
5. Street Fighter 2
6. Final Fantasy 7
7. Crash Bandicoot
8. Zelda: Ocarina of Time
9. Samurai Showdown
10. Castlevania
I wanted to give the world the Robocop game it deserved.
After that, Mortal Kombat and Twisted Metal got the ball rolling and I designed custom cars, fighters, and abilities. Wish I still had those drawings (props, Pegbird!)
[ame="http://www.youtube.com/watch?v=oj3sED6EQqA"]Satan's Hollow Mame Arcade ROM Classic Game Satan - YouTube[/ame]
I picked this game up when I was 10. For those that do not know, this game is basically a re-skinned, toned down version of the original Unreal Tournament for kids. (My parents wouldn't let me play M games at the age of 10) It was completely powered by the original Unreal engine and even came with it's own version of the Unreal Editor (AKA NerfEd) which was exactly identical to UnrealEd in every way, except for having different art content.
Here's a comparison between the two editors.
and
Started learning and making maps in the editor by the age of 11. And here I am today still loving creating maps and now creating art content for them as well.
The Unreal Engine and Editor sure have come a long way since then!
Descent 1&2
I was 10 yrs old when the Descent 1 demo came out in '94. And my endeavor into gamedev started when the mod team I was on (Midnight Squadron) tried to make a Descent 4 mod with Descent 3. Was torpedoed by Parallax, but that spark to build worlds never left. I still play D1/D2 on occasion.
That's how i discovered modding, and started 3d modeling. But I have now more interest in drawing/concept art/illustration.
Also, Quake 2, all those skins and models. visiting Polycount on 28.8 modem and downloading all of them. Good times.
Outcast (I even own t-shirt with the some logo...in the same color...which is not pleasant for the eyes.)
Zelda: Ocarina Of Time
The Legend of Zelda:
Excite Bike was one of the few games that let you make your own tracks and I loved it when I was a kid.
Metroid I did not edit in any form but I drew tons of drawings of levels with repeated tile sets on paper.
Wolfenstein I did not edit on it but it got me hooked to pc games and soon doom came out and I was able to edit level wad files.
Doom sooooo many fun times had with this game. Created tons of levels that I never released.
WarCraft series but WarCraft in general was an instant hook. I remember downloading the demo and playing it I could not get off my pc I was damn addicted. Than the demo ended and I begged parents to buy the game lol. Than I found out it had an editor and omg I was in heaven!
I made entire level episodes, new textures, even some enemy scripting with Duke Nukem 3D. This game blew the door open for me. I rally loved this game the editor was fantastic and simple to learn. Really this was true next gen at its time I was really something beyond.
Dark Forces was a hack editor and I was able to make some pretty cool stuff I enjoyed making things for this game a lot and also ended up making almost episode like levels.
Quake and the whole quake series I think really honed in to what I loved in the game industry I liked to create worlds from textures, modeling, scripting, and really anything. I enjoyed making levels using the worldcraft editor I preferred this one more than others I thought it was a well built tool for making levels for quake.
Unreal series I moded the crap out of these. I entered mod teams and made entire different games from them. This was really the catalyst for me to move forward with this professionally.
Unreal tournament was huge for me this was offically the first game that I had something bought by Atari as a small contract so I guess technically I started in the game industry with this game as a small mod.
I joined a mod team that made it to the unreal make something contest and we ended up wining first place we completed the game and it got published and so forth a lot of people knew of us after that in the community and it was fun times. Besides modding I would also make levels that were almost or equal quality with the ones that came for UT.
I tried to do stuff with source but I went back to UT it was easier and funner plus UT 2003 was around the corner. The game fuckin rocked and sure opened everyone eyes to the amazing possibilities.
This was my official big break in industry. After finishing the mod/game I started preparing a lot of higher poly stuff for UT 2003 the level designers (level designer in the past were everything from scripting, art, fx, etc) in the community had a few connections with Epic so we sort of knew what were the specification before the release and we took full advantage of this. I made tons of assets before the game came out and when I came out I did not really play it much... I just opened the editor up and worked on the level pre-planned. The levels created ended up impressing people at Epic and eventually I got a contract gig for UT2004 which was amazing! I consider myself lucky.
The one level that gave me the gig was DM-1on1-Nirvana-][ pretty much, and also some contacts which I will always be extremely thankful for.
Notable omission: MYST
Donkey kong country
Zelda - a link to the past
Super mario world
Street fighter 2 turbo
Metal gear solid
Jet set radio
Shenmue 2
Soul calibur
God of war
Ico
Shadow of the colossus
Kingdom hearts
Zone of the Enders 2
Games still do inspire me though, the first batman arkham game really inspired me, god of war 3, uncharted 2, gears of war a bit, mass effect 2, these all made me get into character art. And nothing to date has inspired me as much as seeing the last of us stuff.