I wanted to do a proper full environment for a while, so decided to just go for it. This is probably gonna turn out quite hard, so decided to make a thread for it, and hopefully fix things as I go. Based on a concept by john park:…
Hi, my name is Kaelin Hinnant, I am a 3D Modeler/Texture Artist. I am currently looking for work for a full/part time position, you can check out my Reel here and/or follow the link to my website, which contains my reel/more work/resume/contact information. KJHDesign.com Thank you for your time and look forward to working…
Want To Be Part of a Professional Studio? This is your opportunity. We are currently seeking a few multi-talented individual to add to our team of 14. This a serious team of professionals that are building a unique brand and we need you! This is a fantastic opportunity to be working with industry standard software's and…
Hi, I'm a freelance 3D artist and looking for part time works. I'm using Blender for modeling and Substance Painter for texturing. I can model high poly objects and lowpoly objects. But I don't do character models. I also sell models at cgtrader. https://www.cgtrader.com/weeray Availability :- Available Following objects…
@Fabi_G The normal map is in the original post. Now I understand what you mean. It’s actually the same mesh — the only difference is that I moved one part of it. Mesh that looked fine with normal map applied was uploaded firstly, now I attached the wrong version.
I've been working on a free to play web streaming Go Kart racing game. I want to stream it right off of my own site and monetize it with some small side ads. I will probably implement it into Facebook as well. Anyways here is an in-progress scene for me using some of past car physics stuff I've worked on. Here's a link:…
Another oddly named post apocalyptic car in the works. I started making my actual car (solstice gxp) with some different parts (so far - rotors/wheels/tires are different) and am going to give it some of that post apoc flare (bolted armor plating, machine guns, missile launchers, etc.) It's coming along, slower than I…
Not Tldr; Explaining what i once did, polygroup/muscle group dynamesh method: Just tossing in an idea i had to one day use cause i wanted things to look "amazing", when it comes to musculature. It might be a bit "long" process at least for me but. https://www.youtube.com/watch?v=RpT31z6LErs (video explains extracting the…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…