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[UDK] john park/halo environment

polycounter lvl 7
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joeriv polycounter lvl 7
I wanted to do a proper full environment for a while, so decided to just go for it.

This is probably gonna turn out quite hard, so decided to make a thread for it, and hopefully fix things as I go.

Based on a concept by john park:
http://2.bp.blogspot.com/-Iq-XQkSckso/UKE68Wm1HwI/AAAAAAAACeg/eIgb3tUSfAY/s1600/ASEEMBLY_ROOM_JP.jpg

Main goals
-Get a better understanding of UDK/materials and making assets for levels
-Try to properly light stuff
-Make awesome environment (the hard part:)), I don't have timeframe for this, I'm just doing this between other things, so I'm not gonna rush it.

Where I am at now:
-Basic blockout
-Played around a bit with some basic materials
-Took a couple of things a bit further to get a better idea of the overall look and sizes

Next:
-Proper/more detailed blockout, since getting those robot arms in the nice places/lengths and the walls are otherwise probably gonna cause problems.


11288624.jpg
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Replies

  • joeriv
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    joeriv polycounter lvl 7
    Small quick update since I feel this is in a fairly important stage to maybe try to get some feedback.

    Think I got most of the big stuff done, but if anyone sees things that are just off, let me know.

    [IMG][/img]54093913.jpg
    47146943.jpg
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