I'm not entirely sure I'm using the correct term, I'm referring to the way things like bushes and trees are normally modelled, with a solid trunk and then a series of planes that have textures of leaves - giving the feel of a fully modelled tree for a fraction of the vert count. The way I'm currently doing it is with two…
Ok what I want is to apply this technique to my models. http://s15.photobucket.com/user/kingkinetix/media/low_poly_progress.png.html I started by unwrapping a house I made. As far as I can tell the UV's are nice a crisp. http://prntscr.com/8d8eu7 But when I apply my texture to the model in unity, I get this horrible…
Hello everyone, I am starting my class project for Texturing II and part of it is to keep everyone updated on Polycount. I will be making regular updates on my work process and am always open to critiques. So, that being said my project entails finding a piece of concept art and recreating that concept in three different…
Max file didn't store bitmap file, it only reference it from an external source. If you want to transfer the file to someone else, pack the texture together with it. Additionally you can go to Preference > Files > check the Convert Local File Paths to Relative for Max to know the texture file location relative to the .max…
Hey guys, I have a couple general questions about how to optimize my game better. Im making a desktop pc game. In the largest scenes, tri count rarely exceeds 500k, until you turn on shadows. Then it can go from 1-3 million. I've disabled shadow casting on all but the essential character and enviro pieces. I have baked…
Hey guys, my name is Nick Dodd and I'm a 3D Artist based out of Houston, Texas with primary skills in illustration, modeling, texturing and lighting with secondary skills in animation and compositing. I have about 4 years experience working in the fast paced Oil & Gas multimedia and marketing industry and have done work…
Yeah, when you can take the reference material yourself, the goal should be accuracy. But its not going to be feasible to take all of your own reference. Certain services like Quixel's Megascans will help here as they provide calibrated textures, but its not out yet unfortunately. If you can't find calibrated content, you…
Well currently getting ready to texture a 3d model in Maya, and I pulled up a 3d model which had several problems, so I decided to retopo most of the head to make it look more consistant and more importantly symmetrical. what I was wondering was.If there was able to be a quick fix to make your uv's identical on both sides…
I've got a model with multiple texture sets and I would like to paint on one but still have the others visible. Every time I start to paint the other sets get hidden, but this makes it difficult to paint "around" the other pieces that are in different sets. Is there any way to disable this? I tried looking and searching…
Hi Im a game industry profesional seeking more contract work or full time positions. My website can be viewed at http://www.andylittletonart.com I can do anything from Model/texture, rig/animate, particle effects and export to your game engine. The full 9 yards. Im versatile and can work with any platform limitations.…