I can't seem to figure how to do this. I've used, obj, FBX and collada and can't get smoothing groups properly transfered over. I get what looks like correct smoothing groups on the model, but they aren't actually applied in Max when I check if anything assigned, it just does some weird fake thing to the mesh. Any ideas?…
After I rigged the character, I noticed that I should have started it with the character's mouth closed. Does that mean that I have to go back to the start and close the character's mouth using edge loops or vertices and then redo the advanced skeleton? If so, is there any option in advanced skeleton where you can transfer…
Hey every one. Not sure if this is the place to put this post but I thought I would ask. I'm currently trying to bake out a normal map in maya using transfer maps. And I have done this many times. Never had an issue till now. When I bake out the map it seems to also bake out the edges of the low res mesh. So the final…
I'm trying to setup a fur material in UE5 for a squirrel. I'd like to use the skin texture as the color for the fur but the groom doesn't have the correct UVs. UE5 documentation provides a Maya script to do this very thing under "Applying Textures to Hair UVs".…
Hi, I have a big problem with my model. I created it in Maya. It has a main body and a leotard as clothing with is attached to the main body of my model with a Wrap deformer. It works fine in Maya. Problem is that the wrap deformer means nothing to Unity so it doesn't work. Now, the clothes do not move with the model.…
Hi Enalya, I like your research and thoughts about it all. But enlighten me because I didn't understand: is Jackie an already existing concept/character? - Yes, Jackie is an existing character from the comic call "Darkness". But i will represent Jackie during his transformation and I permit myself to tranform the darkness…
just looked at the video and like the smart idea of it,- even the colors of it are suggesting very well for what it is good for. Anyway the way they do things now I wish them best luck with it - because they really do invent new stuff themselves. Mudbox 2010 on the other hand seems to transform itself more into a texture…
Hi there ! I'm looking for a way to transfer normals from a mesh to another, to achieve some decent foliage vertex normals. I've tried : Normal Thief, the script launches, but result in a crash to desktop everytime I hit the action button. Noors Normal Thief, nothing happend when I try to launch the script with both…
Hello all, I'm very new to C4D and looking to do what I would normally consider a pretty easy operation. I want to transfer material assignments from one C4D file to another based on object names. I don't mind scripting it out if necessary, but I'm also not a huge python coder. So something like this: File #1: Mesh named…
I wondered if anyone would be able to help. I have a problem baking AO maps in Maya with Transfer Maps every time I try to do one in my scene it says I have no idea where this transform is. It says the same error on every object I pick. I have deleted history on everything and also optimised scene size to get rid of extra…