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Transfering smoothing groups from Maya/XSI to MAX??

polycounter lvl 17
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j_bradford polycounter lvl 17
I can't seem to figure how to do this. I've used, obj, FBX and collada and can't get smoothing groups properly transfered over. I get what looks like correct smoothing groups on the model, but they aren't actually applied in Max when I check if anything assigned, it just does some weird fake thing to the mesh.

Any ideas? Would hate to have to re-assign smoothing groups manually.

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  • Ark
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    Ark polycounter lvl 11
    Mmm... i would have thought those formats listed would of brought the smoothing groups over.

    Have you tried crosswalk inside XSI?
  • cryrid
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    cryrid interpolator
    I'm not sure if such programs and formats actually bother to transfer smoothing in a way that max will be able to assign them to its own smoothing groups system, or if they just disconnect the edges for a more guaranteed way to get smoothing to work in any program. There shouldn't be anything wrong with the disconnected edges unless you're using an engine that requires the model to be capped?
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