After I rigged the character, I noticed that I should have started it with the character's mouth closed.
Does that mean that I have to go back to the start and close the character's mouth using edge loops or vertices and then redo the advanced skeleton? If so, is there any option in advanced skeleton where you can transfer an already made rig to another model? It's the same exact model with same retopology, etc.
If there is any easier way to fix this problem, please let me know!
Replies