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Transfer UVs from Mesh to Groom Asset

junfanbl
polycounter lvl 6
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junfanbl polycounter lvl 6

I'm trying to setup a fur material in UE5 for a squirrel. I'd like to use the skin texture as the color for the fur but the groom doesn't have the correct UVs. UE5 documentation provides a Maya script to do this very thing under "Applying Textures to Hair UVs". https://docs.unrealengine.com/5.0/en-US/xgen-guidelines-for-hair-creation-in-unreal-engine/

However I only have Maya LT and one of it's limitations is that it can't open an alembic file.

Does anybody know of a way around this or any alternative methods to transfer UVs to Curves?

I can upgrade to the full version of Maya, but I'm trying to avoid that if possible.

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